Un-PKable
#7
You can't add depth to a game which doesn't have any.

As a general rule this seems completely wrong, but it does apply to Diablo II.

If the game was marginally balanced in some way, that would be a good idea.

Touche! The next time I offer suggestions early in a game's development, I'll start by suggesting that the game be deep and balanced ;) But honestly, having players/mercenaries/minions all be immune to each other (until flipping the magical switch lets them duke it out in all their unbalanced glory) does very little to compensate for these balance problems. That is akin to fixing a flat tire by flattening the wheel. Fortunately Diablo II can still be lots of (Pokemonesque) fun without ever driving down that road.
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Messages In This Thread
Un-PKable - by ZatarRufus - 12-18-2003, 01:46 AM
Un-PKable - by moget? - 12-18-2003, 02:48 AM
Un-PKable - by adeyke - 12-18-2003, 02:49 AM
Un-PKable - by Assur - 12-18-2003, 04:45 AM
Un-PKable - by Nystul - 12-18-2003, 09:35 AM
Un-PKable - by Guest - 12-18-2003, 10:29 AM
Un-PKable - by Nystul - 12-18-2003, 04:53 PM
Un-PKable - by Nastie_Bowie - 12-18-2003, 05:15 PM
Un-PKable - by Selby - 12-18-2003, 06:47 PM
Un-PKable - by kandrathe - 12-18-2003, 09:08 PM
Un-PKable - by SwissMercenary - 12-19-2003, 02:59 AM
Un-PKable - by Casperi - 12-19-2003, 05:53 PM
Un-PKable - by JustAGuy - 12-22-2003, 05:07 PM
Un-PKable - by Selby - 12-22-2003, 09:33 PM
Un-PKable - by JustAGuy - 12-23-2003, 07:06 AM
Un-PKable - by whereagles - 12-23-2003, 11:00 AM
Un-PKable - by Nystul - 12-23-2003, 08:56 PM
Un-PKable - by dkass - 12-23-2003, 10:06 PM
Un-PKable - by whereagles - 12-24-2003, 01:33 AM
Un-PKable - by SwissMercenary - 12-24-2003, 08:45 PM
Un-PKable - by Freepaperclips - 12-31-2003, 01:28 AM

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