12-28-2003, 04:51 PM
The way I look at it is: Would it still have a use if it did no damage? The skeletons would, since they can tank for you. They just happen to kill enemies, you scold them, they say they won't do it again (all the while hacking at new enemies), you raise the body as a skeleton because that fanat cursed ES Moon Lord pack is closing in. Thorns, however... That is a tough decision. Maybe if you could survive until NM to get a thorns merc, then there would be no question from me whether or not it is allowed... For the assassin, MB is a very good skill. It has KB, converts, and it stuns. However, in fitting with the theme of this variant, you probably shouldn't pump it past level 1, so you don't damage the monsters that much. The sorceress would be able to use the cold armors, but Frozen Armor (that is the one that freezes, but does no damage, right?) wouldn't be as useful, unless partied with a skelemancer/druid. And even then, Shiver Armor/That other one (can you tell I play sorcs a lot?) might be better. For the druid, Spirit of Barbs would be stretching it, since you could use the excuse that it is just another body out there to keep you alive, but then wouldn't Oak Sage be better for that?