magic/rare DWORD decoding in Classic
#14
FoxBat,Mar 13 2003, 11:24 AM Wrote:I am so tired of half-functioning character/item editors for 1.09.

If you're feeling friendly, do me a favor and allow the program to handle modded txt files too.  B)
Unfortunately FoxBat, most of the data tables he is using are internal and are not referencing the *.txt files to drive the database. This would make it very difficult to allow it to work with a mod game unless he changes the way the coding is being done.

That is one of the things that I had liked about mjan's TC calculator. It would read the appropriate *.txt files to generate its results. This would allow you to substitute the modded files and still get an idea of who could drop what (and many of the other variations).
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Messages In This Thread
magic/rare DWORD decoding in Classic - by ldw - 02-23-2003, 12:37 PM
magic/rare DWORD decoding in Classic - by Jarulf - 02-24-2003, 09:21 AM
magic/rare DWORD decoding in Classic - by Jarulf - 02-28-2003, 09:15 AM
magic/rare DWORD decoding in Classic - by FoxBat - 03-13-2003, 04:33 PM
magic/rare DWORD decoding in Classic - by Ruvanal - 03-13-2003, 09:44 PM
magic/rare DWORD decoding in Classic - by aurikan - 03-28-2003, 02:42 AM
magic/rare DWORD decoding in Classic - by Jarulf - 03-28-2003, 09:21 AM
magic/rare DWORD decoding in Classic - by Jarulf - 03-30-2003, 08:00 PM
magic/rare DWORD decoding in Classic - by Jarulf - 04-08-2003, 09:08 PM
magic/rare DWORD decoding in Classic - by Jarulf - 04-18-2003, 08:46 AM
magic/rare DWORD decoding in Classic - by Jarulf - 04-18-2003, 06:20 PM
magic/rare DWORD decoding in Classic - by Jarulf - 04-21-2003, 07:56 AM
magic/rare DWORD decoding in Classic - by Jarulf - 03-19-2005, 12:27 PM

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