12-15-2003, 11:54 PM
The to-hit formula is:
chance to hit = 100% *2 * attacker_AR / (attacker_AR + defender_DR) * attacker_lvl / (attacker_lvl + defender_lvl)
What this means is that multiplying your total AR by X is the same as dividing the enemy's DR by X (e.g. doubling your AR is like halving enemies DR).
chance to hit = 100% *2 * attacker_AR / (attacker_AR + defender_DR) * attacker_lvl / (attacker_lvl + defender_lvl)
What this means is that multiplying your total AR by X is the same as dividing the enemy's DR by X (e.g. doubling your AR is like halving enemies DR).