12-15-2003, 08:03 PM
Not sure if this will help, seeing as my Necro is still in Act 5 Normal, but since he was the only one who didn't die versus P7 Diablo... :P
I did it this way:
(L1) +1 Raise Skeleton(item)
(L2) +1 Mastery/+1 RS(still from item)
(L3) +1 Mastery/+2 RS(1 from item)
(L4) +1 Mastery/+3 RS(3 skellies now, respectable amount)
(L7) +1 Mastery/+1 Clay/+6 RS(4 skellies, a little wasteful to pump more so early in the game, plus I was aiming for a no-energy build)(1 bonus skill came from DoE quest)
(L10) +4(1) Mastery/+1 Clay/+6 RS/+3(0) Amp/+3(0) Weaken Army beginning to build up speed. I got lucky and got a +3 Weak/Amp/SM wand with no stats from Akara.
(L12-17) Get +6 Mage(4 mages), so that I have 1 per element(ideally) and enough to match my skeletons. Any more than this would crowd me and each other.
Subsequently, improve your golems/skeletons as needed. Regarding the "AI Branch" of the Curse tree(Dim Vision/Confuse/Attract), they're useful as far as keeping monsters distracted, but useless in boss fights. I found myself using a Blood Golem/IM mix against Duriel/Mephisto/Diablo. Cheesy, but I couldn't afford to keep buying new Iron Golems/raising skeletons. A higher mana build with Bone Armour/Prison/Wall and IM could probably do the same thing with less cheese(but more mana)
Summon Resist is pretty important. Try to get it to about +50% Resist All(with items, if you are maxing all other summon skills) I have yet to get an Iron Golem with any immunities other than poison, but if you can get one, it should last you against all except maybe Duriel/Diablo(depends on how big you want your items) I would not recommend using an expensive item IG except during "end game", when you're mostly just playing to get Diabro(the clone) or topping the ladder at 99.
Hope my rambling post helped in some way.
I did it this way:
(L1) +1 Raise Skeleton(item)
(L2) +1 Mastery/+1 RS(still from item)
(L3) +1 Mastery/+2 RS(1 from item)
(L4) +1 Mastery/+3 RS(3 skellies now, respectable amount)
(L7) +1 Mastery/+1 Clay/+6 RS(4 skellies, a little wasteful to pump more so early in the game, plus I was aiming for a no-energy build)(1 bonus skill came from DoE quest)
(L10) +4(1) Mastery/+1 Clay/+6 RS/+3(0) Amp/+3(0) Weaken Army beginning to build up speed. I got lucky and got a +3 Weak/Amp/SM wand with no stats from Akara.
(L12-17) Get +6 Mage(4 mages), so that I have 1 per element(ideally) and enough to match my skeletons. Any more than this would crowd me and each other.
Subsequently, improve your golems/skeletons as needed. Regarding the "AI Branch" of the Curse tree(Dim Vision/Confuse/Attract), they're useful as far as keeping monsters distracted, but useless in boss fights. I found myself using a Blood Golem/IM mix against Duriel/Mephisto/Diablo. Cheesy, but I couldn't afford to keep buying new Iron Golems/raising skeletons. A higher mana build with Bone Armour/Prison/Wall and IM could probably do the same thing with less cheese(but more mana)
Summon Resist is pretty important. Try to get it to about +50% Resist All(with items, if you are maxing all other summon skills) I have yet to get an Iron Golem with any immunities other than poison, but if you can get one, it should last you against all except maybe Duriel/Diablo(depends on how big you want your items) I would not recommend using an expensive item IG except during "end game", when you're mostly just playing to get Diabro(the clone) or topping the ladder at 99.
Hope my rambling post helped in some way.