12-11-2003, 09:23 PM
(This post was last modified: 12-11-2003, 09:57 PM by IlleglWpns.)
Quote: You guide so far scratches the surface of the Charger.
Unfortunately YOU seem to have provided no special insight whatsover.
Quote:Click and hold. Often contact is initiatiated with targets in the front causing you to let off one or two Charge attacks on the way to the monster at the back. The forerunners generally get pushed into the middle and then you can get a good chance at peeling off one that's just poking out a little.
Interesting, I wasn't aware that click and hold would be so robust (in that your character would automatically navigate around the mob, knocking things out of the way to get at the back).
UPDATE: I just tried this. Results were mixed. Most of the time it works as advertised, but a few times he would get blocked and just stand there. It's also quite slow, in that the pathfinding algorithm seems to take a while to do its thing. Overall it's a useful technique in some cases, but it can be quite dangerous if you don't have sanctuary.
Quote:Blocklock? Well since half of those who are in a position to attack will be in a state of knockback, I've never had a problem with this. Even moreso when using the likes of a Maul.
Not blocklock, BLOCKED, as in physically blocked by the enemy.
Quote:Then say so, because your diagram indicates something quite clear, which is as good as stating that the target in the front is the one to go for.
My diagram indicates nothing of the sort, the choice of initial target was essentially arbitrary. The accompanying text makes it clear that the important thing is the angle of approach. It's not my fault if you see things that aren't there.
Quote:Yes, there is a hard and fast rule. "Target anything that sets you up for a subsequent 'safe shot' at a target that can suffer knockback". For your diagram I'd head for the one in the middle (if I as paying attention) and immediately switch to click & hold tactics versus the one that started out closest.
Part 2, does not follow from part 1.
It doesn't matter WHAT monster you target in the example I gave, they all end up leaving you with sufficient room to charge again as long as you don't approach head on.