12-11-2003, 03:57 PM
Quote:a ) You are within weapon range of the enemyIt's been my experience that you can charge from a much closer range now if not melee. It might be good to find out just what this range is. Is it based off of weapon range? If not you may be able to zip from a zeal to a charge quite easily.
Also I didn't notice any mention of knockback items in your guide. These are great if you are too close and miss a charge. Even without the charge attack rating bonus you usually have a 50%+ chance to hit which means you may revert to a normal attack and knock a monster back before you even realized you missed the charge. :)
Another useful aura at times is holy freeze, if for no other reason than just running away. Also you can use it for moving around, it's like using vigor only you don't have to think as fast . ;)
Someone awhile ago who used charge more than I did said vigor was a great aura to use while charging because the faster move allowed you hit more often. In PvP he got my amazon a few times this way. :D 1.10 charge seems pretty fast so I'm not sure if this applies significantly or at all anymore.
A couple questions:
How do you get around desync which is so common on bnet? A lot of times I charge something that looks like it is in front and it turns out to be behind. <_<
How do you get around that new (I think?) charge bug where you are frozen? The only way I have seen is the monster you charged dies but that is often impossible. How does this happen exactly? It seems like it might be you can't get around an obstical but I haven't experienced it enough to say.
Quote:You haven't played much with Charge yet have you?
Uh, I've played with it quite a bit actually. What brought this particular non sequitur on?
It's his way of trumping his own experience. He uses it often, just ignore it. :P