12-11-2003, 02:20 PM
(This post was last modified: 12-11-2003, 05:56 PM by IlleglWpns.)
Quote: You haven't played much with Charge yet have you?
Uh, I've played with it quite a bit actually. What brought this particular non sequitur on?
Quote:Here I would suggest listing the monsters that cannot be knocked back eg. Izual, Diablo and the Ancients.
Good idea. I also plan to have a section devoted entirely to act bosses.
Quote:Anyway . . . in response to your first post, have you noticed that half the PI monsters you have to get through are Undead? Have you also noticed the power Sanctuary when applied through a Charge attack? Try it. They make a good match.
Yes, but I'm not sure if sanctuary was bugged in the final patch. I heard rumors about the melee bonus not applying. Although the knockback of sanctuary is intriguing when combined with charge. I'll edit the skills section to mention it.
Quote:Point 3: Regarding your first diagram, one of the preferred tactics is to drag the pack back towards you a little and if they still remain in pack form, target a monster at the back of the formation. Once in a while it can get a little suicidal, but most of the time you'll bounce the edges in and stand a good chance of peeling a back one off for subsequent auto-Charging. Works best with a Charge/Thorns build and is also superb for a Charge/Sanctuary attack.
How do you target the one at the back through the ranks of its compatriots? Seems to me you'd get blocked and stop.
Quote:Regarding the formation of three in a row, I agree on taking an angle (if you have the speed), but the best target is not the front monster.
Never said it was, though it makes relatively little difference in the example I gave. Which one to target initially depends on many circumstances, there's no hard and fast rule like "target the back" or "target the middle", though generally you want to end up as far as possible from the bulk of the monsters.
As for speed, well given that vigor is a synergy for charge I don't see any "if" about it. Besides, a slow charger is a dead charger.
Quote:I'm glad you mentioned the "ping pong", but normally I find this is most appropriate for holding off two Moon Lords rather than two packs of monsters. The tactic can vary widely depending on monster speed, like for instance being able to lock up three Frozen Creepers in a triangle formation (due to their slow speed). There's also the Iron Wolf assisted three-way ping pong where a centrally positioned Cold Iron Wolf can lock up one foe at close range while you run your Paladin 'through' him to lock up a fast monster on either side . . .
Another use of the ping pong when you are in a confined environment...there are lots of subtleties to this trick that I should mention. And you are right in that in won't hold off two group of monsters, but it will thin their ranks quite a bit.