12-09-2003, 04:38 AM
(This post was last modified: 12-09-2003, 04:40 AM by Crystalion.)
adeyke,Dec 9 2003, 03:34 AM Wrote:I'm not sure where you're getting that 12 hp/second. Replenish life +15 would give 15/256 life per frame, or 375/256 (about 1.46) life per second.That bad huh? Geez, why even consider it then? I've been sick for days, so I'm more math challenged than usual it seems.
This is like the Blizzard (permanent rune) robbery at Hellforge when you're partied: how could they do that, that's absurd!
On the plus side, I've never thought Malice had a penalty worth noticing (esp. on a merc). Half a HP loss a second (there, did I do better on the math this time :D ) hardly seems like they should have even bothered. (I remember BNM types wearing dual constricting rings and that resist => 0 darkness helm--Gotterdamrung?--in D1 days gone by, and that was -2 HPs/sec, iirc, for chars with a *lot* less HPs than D2 chars have).
"He's got demons? Cool!" -- Gonzo, Muppet Treasure Island
"Proto-matter... an unstable substance which every ethical scientist in the galaxy has denounced as dangerously unpredictable." -- Saavik, Star Trek III
"Mom! Dad! It's evil! Don't touch it!" -- Kevin, Time Bandits
"Proto-matter... an unstable substance which every ethical scientist in the galaxy has denounced as dangerously unpredictable." -- Saavik, Star Trek III
"Mom! Dad! It's evil! Don't touch it!" -- Kevin, Time Bandits