Open Wounds
#20
Except that perfect skulls don't have pulses. A perfect skull will give you replenish life +5. What this means is that you get a regeneration rate of 5/256 life per frame. If the perfect skulls also stop poison annoyances, this mean this that players' item-granted life regeneration isn't halted by poison.
Reply


Messages In This Thread
Open Wounds - by Jarulf - 11-07-2003, 09:28 PM
Open Wounds - by Guest - 11-07-2003, 09:53 PM
Open Wounds - by Jarulf - 11-07-2003, 10:18 PM
Open Wounds - by Guest - 11-07-2003, 10:46 PM
Open Wounds - by Raziel - 11-08-2003, 12:40 AM
Open Wounds - by D-Dave - 11-08-2003, 01:49 AM
Open Wounds - by Guest - 11-08-2003, 02:25 AM
Open Wounds - by Jarulf - 11-08-2003, 09:15 AM
Open Wounds - by Jarulf - 11-08-2003, 09:24 AM
Open Wounds - by D-Dave - 11-08-2003, 01:30 PM
Open Wounds - by D2Player69 - 12-02-2003, 03:41 PM
Open Wounds - by AtomicKitKat - 12-02-2003, 05:10 PM
Open Wounds - by WarBlade - 12-02-2003, 10:21 PM
Open Wounds - by AtomicKitKat - 12-02-2003, 10:29 PM
Open Wounds - by aaa - 12-02-2003, 10:56 PM
Open Wounds - by Guest - 12-08-2003, 03:55 PM
Open Wounds - by AtomicKitKat - 12-08-2003, 08:27 PM
Open Wounds - by adeyke - 12-08-2003, 08:40 PM
Open Wounds - by Ferengi - 12-08-2003, 11:34 PM
Open Wounds - by adeyke - 12-08-2003, 11:38 PM
Open Wounds - by Guest - 12-09-2003, 02:13 AM
Open Wounds - by Crystalion - 12-09-2003, 03:39 AM
Open Wounds - by adeyke - 12-09-2003, 03:43 AM
Open Wounds - by Crystalion - 12-09-2003, 04:38 AM
Open Wounds - by AtomicKitKat - 12-09-2003, 06:26 AM
Open Wounds - by adeyke - 12-09-2003, 06:32 AM
Open Wounds - by Guest - 12-09-2003, 08:55 PM
Open Wounds - by Occhidiangela - 12-09-2003, 09:30 PM
Open Wounds - by adeyke - 12-09-2003, 10:54 PM
Open Wounds - by librarian - 12-10-2003, 12:41 AM
Open Wounds - by Tommi - 12-10-2003, 11:46 PM
Open Wounds - by Jarulf - 12-11-2003, 08:19 AM

Forum Jump:


Users browsing this thread: 4 Guest(s)