12-08-2003, 12:48 AM
(This post was last modified: 12-08-2003, 12:54 AM by Crystalion.)
Brista,Dec 7 2003, 09:00 PM Wrote:I soooo didn't understand that :lol:mod1min specifies the number of charges
mod1max specifies the skill level the charges' skill
if those numbers are positive, then it's easy: the answer is the number
if those numbers are negative, then it is a bit tricky, but still fairly simple...
mod1max being negative means you will see slvl 1 .. -mod1max (ignoring oddities)
this range is scaled pro rata based on the item's ilvl relative to the skill clvl req, scaled to 99
mod1min being negative means you will see a bonus to the base number of charges, as the slvl rises. This bonus is a multiple of the base charges by the actual slvl/8.
afaik the simpliest case would be things like firestorm, where the clvl req = 1 (because it uses class skill clvl req for this purpose, iirc, and not the clvl 7 req a non-druid would see), because you'll basically see ten steps of #charges on the clubs, as the slvl goes from 1..10 with ilvl. This looks like this:
Firestorm, mod1min = -30, mod1max = -10
interpretation:
we can see slvl 1..10
charges at slvl 1: ~33; at slvl 10 (e.g. ilvl 99) charges: ~67 (30 + 30 * (10/8))
(actually slvl 11, ~72 charges should be possible, but ignore that oddity, which is due to v1.10 shop ilvls > 99);
When the clvl req is higher, the scale for the span of slvl affecting #charges is from that clvl req to 99 (instead of the convenient clvl req 1 used in the above example).
For Lower resist wands et al this would look like:
wand/knife/head: mod1min -60, mod1max -3; iirc class level req for skill is 30
slvl 1..3 possible
charges at slvl 1: ~67; slvl 2: ~75; slvl 3: ~82
and, as I said before, I don't think you'll see the slvl 3 until ilvl = 99, which would occur when shopping with a clvl 94 character.
Was that any clearer? Misc. details (calc/rounding, oddities) I've probably misremembered (Ruvanal and other modders are welcome to correct me). :)
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"Proto-matter... an unstable substance which every ethical scientist in the galaxy has denounced as dangerously unpredictable." -- Saavik, Star Trek III
"Mom! Dad! It's evil! Don't touch it!" -- Kevin, Time Bandits