I Have a Guide~How do I show it to others?
#9
EDIT: Sorry, I forgot about the forum feature that goons up the title during Preview, my post is entitled

Perspicacious Comments ;)

Quote:I do not think that word means what you think it means. 
==Inigo Montoya==

First point: Good first draft.

Second point: This guide is a bit wordy, but as a working draft, 'tis better to have more, and cut some material out later, than less, and risk not covering a concept in depth.

FROST CRUSADER “From arduous frozen wastelands they bring their god of frost!”

This guide is meant to provide you with the tools that will help you develop your Frost Crusader Paladin to his fullest potential, and have fun doing it. In this section, I will attempt to explain the ideology of the Frost Crusader sub-class beginning with his possible origins and history, his purpose in the diablo world


"diablo world" is called Sanctuary, by the authors of the game. :)

Origin

Frost Crusaders have been around since the age of paladins, seeking to spread the will of their deity (which is to defeat Diablo and his kin, of course) by using the powers he provides; the power of cold.

Got it.

Known useable Subclasses

I take it these are sub classes that are NOT Frost Crusaders? If so, why are they in the front of this guide? I suggest you put them at the end, or in an Appendix. This guide is a guide to Frost Crusaders. Bottom line up front is a good organizational approach. :)

Frost Crusader (a.k.a. Freezadin)

Description herein. I give him the rating of: ADVANCED/NOVICE

Quite possibly the most important thing to do before starting your Frost Crusader is to look towards the future and assume you will reach 99th level and have the best gear your looking for; this way, you are guaranteed to have the Strength and Dexterity you need, even if you never see these elite items.


FWIW, I disagree. In my opinion, you should skill plan for a level between 80 and 90, given the tedium of getting to level 99. Your skill plan needs to consider at what level you will attempt to play in Hell difficulty. 55? 60? 65? 70? 75? In any case, you will have beaten the game long before clvl 99, so budgeting your skill points to hit level 85, 90, or 80, depending on your taste for tedium, would make more sense for a guide that more people can use, particularly our SP friends.

Note: I suggest you go back into MS Word and do a global "Find and Replace" for _frost crusader_. Replace it with _Frost Crusader_ in your guide throughout. That is a "Presentation Style" suggestion.

The following premises were established with elite uniques, not crafts or rune words .

*Grind's Teeth.* Lay on MacDuff!

Build #1: Damage Premise

modifiers. If damage is the path of your choice, the Stone Crusher should be the weapon to set your sights on.


Note: with CB, you could also take on the BoneSnap, upgrade it twice, toss in a rune or jewel in a socket, and have a handly little weapon as well. :) This does depend on rune upgrading, however it creates a different way to a similar end. You tell me what you think you'll find first: the Runes to upgrade Bonesnap, or Stone Crusher? How about in SP? :)

Build #2: Speed Premise

Right. Limiting yourself to Uniques strikes me as a poor methodology for a Guide. For example, a "Black" Rune Word in a three socketed Flail/Knout/Scourge is one way to peel the speed/Damage onion. CB with speed can increase your kill rate. :D

Build #3: Universal Premise

Your universal premise will probably want the most practical equipment with the most “+” skill items. His elite selection is clear:
Weapon: Of all the weapons mentioned in the first and second build, both scepters Heavens Light and The Redeemer are incredible weapons, but Heavens Light is slightly better with IAS, three sockets, and other useful modifiers.
Armor: As I said before, Guardian Angel is the best armor for the Paladin. It will raise your maximum resists to 90% and with other items (such as Waterwalk boots) can be raised as high as 95%! It also has a high block, block recovery, and “+” skill.
Shield: The universal build will want a Herald of Zakarum to support his conquest. This is without a doubt the best shield a paladin can get with an insanely high block, resists, strength and vitality, and “+” skills. A universal build truly couldn’t ask for much more than this shield offers.


Of course, you have to find it in SP. :P

Equipment

Hopefully this section will help you get started with an idea of what type of gear you need to play your Frost Crusader paladin.
Attack Rate:


See Warblade's comments on this one.

Defense: As with your attack rate, diminishing returns make it near impossible to attain a great percentage of defense. Your goal should be a 15% chance to be hit. 5% is the best defense attainable.

For the Frost Crusader, right? Not necessarily so for the other builds?

Here and Now

You can’t wield elite items at first level because of three things: Level restriction, Attribute restriction, you don’t have the item; the first two are the easiest to overcome with time, but the last one takes a bit of persistence and maybe even a few characters before you ever complete your paladin.


All true. In SP, you may never find the item! :D

So we must focus on what’s available (and best suited) to your level here and now!

PS: Yes, Crafts are fun, but later. I love Crafts.

Level 1-6

(snip the detail ).

Notes: The most damage you’ll get at this level is from a 3-socket weapon with 3-chipped gems. There are no crafts or rune words at this level.


These gems will preferably be . . . sapphires, right? I mean, we are in a Frost Crusader guide after all.

Level 7-12(snip the shopping list)

You are kidding, right? Treasure hunting Andariel at level 7? OK, your guide, but given your later discussion, this is an odd suggestion.

Note: Some of the shopping list in 7-12 won't drop in Act I normal. If this is a twinked build, OK, you might want to point out up front that quite a few of these items necessitate a twink.

Now, for a far simpler Paladin's path to level 12.

Buy a scepter from Akara with either one point in Might or one Point in Sacrifice after selling off some of the stuff you picked up at levels 1-6. If you find one like that, super, but the purchase is easiest. That weapon and any shield, and any found armor along the way, takes you from level 3 to 12 without any other trouble. Whatever you pick up in between is pure gravy. :) If that scepter is socketed, add sapphires! Wheeeee, your Frost Crusader is already rocking the Casbah.

Level 13-18
(snip)
Level 19-24


Hey, at 18 you get Holy Freeze! What about a little discussion on that here? :)

Level 25-49

Levels 25-49
Best place to level: Solo – Crystaline Passage & Arret Way (25-30); Nithal’s Temple (31-35); Worldstone (36-40); Multiplayer – Baal Runs.
Good places to treasure hunt: Icy Celler below Arret Way, Mini-Hell hideaways, Baal.


Ancient's Way? Arreat? Spell check, see Arreat Summit at Blizz' web site for details.

Notes: Rune Words Passion and Crescent Moon become available on weapons, both very nice and both requiring mid-range runes whiche are harder to find! Lionheart, Gloom, and Stone – all amazing – become available on armors all requiring mid-range runes and some higher-ranged runes. Sanctuary becomes available on shields and requires two mid-range and one high-range runes.

The runes you need don't normally drop at this point, so if you are going to bring up those rune words, consider discussing how to upgrade runes here for those players bound and determined to put Lionheart into a three socketed Gothic Plate. :)

Levels 50-74

Best place to level: Solo – NM-Durance of Hate (50-55); NM-Chaos Sanctuary and Bloody Hills (56-60); NM-World Stone & Moo Moo Farm (61-75); Multiplayer – NM-Baal Runs.
Good places to treasure hunt: Baal; NM-Countess; NM-Anderial; NM-Duriel; NM-Travincial; NM-Baal.

Levels 75-99
Best place to level: Solo – HELL-Canyon of Magi and Tal Rasha’s Tombs (75-80); HELL-Lost City, Chaos Sanctuary, Claw Viper Temple, & Worldstone (81-85), HELL-Worldstone (86-99); Multiplayer – HELL-Baal Runs.
Good places to treasure hunt: NM-Baal; HELL-Countess; HELL-Anderial; HELL-Duriel; HELL-Travincial; HELL-Baal.
Notes: None.


This is a good feature of your guide, the leveling and treasure hunting suggestions.

Important Considerations

Pretty concise Block, FHR, Run-walk discussions. Good guide material.

Life Regeneration

All the Diablo characters have zero life regeneration (I’m not sure about mana).
<== Look to the Arreat Summit for the forumla for Mana Regen. :)

Replenish Life = (25 * “+Replenish Life”) / 256 = Life Per Second

OK, why equip with replenish life? You might want to discuss how this feature counteracts the negative life regen of poison damage. It is a nice little feature, due to how the game engine works poison damage.

Recommended Steal

Steal Normal Nightmare Hell
Life Steal 7% 14% 21%
Mana Steal 3% 6% 9%


Nice recommendations. You need to add here a comment or two, or a Note per your previous section, on how Diablo II regen stats work on monsters. Some monsters cannot be leached from, at all. See various Armory and Workshop threads here at the Lounge, or go over to Phrozen Keep, Mr. Frost Crusader :D , and have a chat with the modders on that feature. It is a critical to know feature relating to leach, and planning.

Solid "Resist" discussion.

Attributes

A characters attributes are arguably one of the most important features in the Diablo game, allowing you to wield more powerful weapons, wear more advanced armor, use items you didn’t previously have the power or knowledge to use, and increase your overall performance in specific areas.
There are four attributes in the Diablo game: Strength, Dexterity, Vitality, and Energy. There is a short section for each below.
2 str. 2 dex. 1 vit every level until x strength, x dexterity then the rest into vitality!

Recommended Attribute Totals: *
Build Premise
#1 #2 #3
Min Strength 189 89 125
Min Dexterity DN 136 DN
* Based on character build
DN = Dexterity Needed @ 99 Table

Dexterity needed @ 99:
Total Block: 100 107 127 132
Dexterity 164 154 132 128
Difference* 36 26 4 0
Missed Life 108 78 12 0
* From dexterity needed minus lowest dexterity needed


Hammerdins need energy, and lots of it. Frost Crusaders on the other hand don’t require a single point into energy. If you have any mana leech at all, it will be enough to sustain your mana drain from zeal, however if you lack mana steal, just keep a column in your belt filled with mana pots – you won’t use them very often!

Tell that to my Hammerdin who has base energy. :)

Skill Discussion

Holy Freeze 20
Resist Cold 20
Salvation 20
Zeal 20
Sacrifice 20
Holy Shield 1
With +skill items will get you 20 block easily


Aha! The Meat of the Frost Crusader build! You might want to have put that up front, I think, if this is a Frost Crusader Guide. :)

What, no Vengeance? There is Cold Damage there, but I suppose I understand your focus.

Aura pulse times?
Time before it affects allies/enemies?
Time it lasts once it affected others?


See Workshop, et al.

Got it, your skill discussion not yet complete. Keep up the good work.

Open Wounds
Crushing Blow
Slow Target items
Skill use in specific areas; etc.

See the Workshop and Armory discussions in re Crushing Blow for some material here.

Experience

Good discussion.

Hang in there MEAT, guides are tough to write well, I hope yours pans out.

Thanks for your hard work.
Cry 'Havoc' and let slip the Men 'O War!
In War, the outcome is never final. --Carl von Clausewitz--
Igitur qui desiderat pacem, praeparet bellum
John 11:35 - consider why.
In Memory of Pete
Reply


Messages In This Thread
I Have a Guide~How do I show it to others? - by Occhidiangela - 12-07-2003, 03:08 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)