12-07-2003, 12:02 PM
Note that all that material you quoted uses "Attack Rating"? That's pretty much correct, but you're using "Rate" rather than "Rating", which most of us will interpret as something quite different.
Also that bit you highlighted is IMO badly worded. The "50-75% Attack Rating" should really be "50-75% Chance to Hit." Your 7715 is something I'd call "Attack Rating".
Re. Equipment concerns. Yeah, in the case of a Charger it's tricky because some equipment choices are almost counterintuitive on technicalities, for instance Defence and IAS don't see much use until your character stops and starts slugging it out in a standing fight. Which tends to negate the claim of being a Charger. I wrote up something a while back and I think my decision on this was to describe the tactics first and then go over equipping details that lend themselves to the tactics described.
Re. Defence. You missed one of my points. Defence has limited application for a Charger, so there's not much point in worrying about it outside of Act Boss fights and a few others where the character is unable to Charge. Your quote of 23000 is very high, like the kind of score a Defiant might carry. A Charger will be perfectly fine with 3000 at the end of the game. I've solo'd quite happily in Act 5 Hell 8 Player games with far less than that even, simply because Defence has such a limited value to a constantly Charging Paladin.
What's more important (at least to my way of thinking) is Run/Walk speed for quicker repositioning. To that end, the lightest armours are the best and once I had that epiphany I stopped thinking grand thoughts about how cool a Goldskin might be and actually equipped a Charger with Heavenly Garb for a while. He was still wearing that thing in Act 5 Hell! :D
But really one of the most ideal Charger armours is a Lionheart runeword Archon Plate. I've never made one, but one Charger character of mine cobbled together something fairly similar with a 4-Socket Archon Plate, a couple of high ED Jewels and more. :D
Oops, I started rambling.
Andy's pretty straight forward in Normal. For the build you are describing, the Holy Freeze Aura will have barely got off the ground, so just for Normal Difficulty that 1 point pre-requisite in Holy Fire might be handy (if you have some Cold Damage elsewhere for the slowing effect) or otherwise Might. A bit of Fire Damage, a bit of Life Steal (if you can get it), Antidote Potions and even TP scrolls in a pinch and you shouldn't have much to worry about. I also grab a few throwing potions of the fire variety, just in case. ;)
Also that bit you highlighted is IMO badly worded. The "50-75% Attack Rating" should really be "50-75% Chance to Hit." Your 7715 is something I'd call "Attack Rating".
Re. Equipment concerns. Yeah, in the case of a Charger it's tricky because some equipment choices are almost counterintuitive on technicalities, for instance Defence and IAS don't see much use until your character stops and starts slugging it out in a standing fight. Which tends to negate the claim of being a Charger. I wrote up something a while back and I think my decision on this was to describe the tactics first and then go over equipping details that lend themselves to the tactics described.
Re. Defence. You missed one of my points. Defence has limited application for a Charger, so there's not much point in worrying about it outside of Act Boss fights and a few others where the character is unable to Charge. Your quote of 23000 is very high, like the kind of score a Defiant might carry. A Charger will be perfectly fine with 3000 at the end of the game. I've solo'd quite happily in Act 5 Hell 8 Player games with far less than that even, simply because Defence has such a limited value to a constantly Charging Paladin.
What's more important (at least to my way of thinking) is Run/Walk speed for quicker repositioning. To that end, the lightest armours are the best and once I had that epiphany I stopped thinking grand thoughts about how cool a Goldskin might be and actually equipped a Charger with Heavenly Garb for a while. He was still wearing that thing in Act 5 Hell! :D
But really one of the most ideal Charger armours is a Lionheart runeword Archon Plate. I've never made one, but one Charger character of mine cobbled together something fairly similar with a 4-Socket Archon Plate, a couple of high ED Jewels and more. :D
Oops, I started rambling.
Andy's pretty straight forward in Normal. For the build you are describing, the Holy Freeze Aura will have barely got off the ground, so just for Normal Difficulty that 1 point pre-requisite in Holy Fire might be handy (if you have some Cold Damage elsewhere for the slowing effect) or otherwise Might. A bit of Fire Damage, a bit of Life Steal (if you can get it), Antidote Potions and even TP scrolls in a pinch and you shouldn't have much to worry about. I also grab a few throwing potions of the fire variety, just in case. ;)
Heed the Song of Battle and Unsheath the Blades of War