12-05-2003, 09:03 PM
That does seem strange.
It should be pretty easy to calculate what the damage should be for the mercenary.
At the start of the game, they have the aura off, so the calculations should be easy then.
Ramble time...
One thing you might have noticed (or not) is the Attract now has a very large area of effect. This means that monsters from far away come wandering over to fight the poor curses monster. This can have nasty side effects if the curesed monster dies, or they happen to see you on their way to the attracted one.
I think my necro is similar to yours.
On my necro (L45, act 2 nightmare, USEast sc-ladder) I have Amp, Decr, Attract, Dim Vision for curses. 1 point each, although I kind of wish I had more in Amp to increase it's radius.
11 / 9 RS, SM. 3 Revive, 6 Poison Nova, 5 Corpse Explosion, 1 Bone Armor, 1 Bone Wall.
Anyway, I'm sure you don't care what I have, but my point is that there are lots of useful little skills that Necromancers have. It's weird, but during combat I don't have time for fighting - I'm too busy with cursing, bone walls, poison nova, looking for treasure, etc. - leave the fighting for the 'hired help'
You might want to consider an Ort-Sol hat. +1 skills, mana, and some lightning resistance might help, assuming you don't want to beg for equipment.
It should be pretty easy to calculate what the damage should be for the mercenary.
At the start of the game, they have the aura off, so the calculations should be easy then.
Ramble time...
One thing you might have noticed (or not) is the Attract now has a very large area of effect. This means that monsters from far away come wandering over to fight the poor curses monster. This can have nasty side effects if the curesed monster dies, or they happen to see you on their way to the attracted one.
I think my necro is similar to yours.
On my necro (L45, act 2 nightmare, USEast sc-ladder) I have Amp, Decr, Attract, Dim Vision for curses. 1 point each, although I kind of wish I had more in Amp to increase it's radius.
11 / 9 RS, SM. 3 Revive, 6 Poison Nova, 5 Corpse Explosion, 1 Bone Armor, 1 Bone Wall.
Anyway, I'm sure you don't care what I have, but my point is that there are lots of useful little skills that Necromancers have. It's weird, but during combat I don't have time for fighting - I'm too busy with cursing, bone walls, poison nova, looking for treasure, etc. - leave the fighting for the 'hired help'
You might want to consider an Ort-Sol hat. +1 skills, mana, and some lightning resistance might help, assuming you don't want to beg for equipment.