fire absorb circa rising sun: mechanics?
#3
I can only answer for the 1.09 case (which happens to match your conjecture). My polearm weredruid had max resists against Hell Diablo and still took enough fire damage to force pot drinking (he had around 800 HP). Once I got a Rising Sun, fire damage was easily replaced by life leech.

Lacking a similar druid in 1.10, I cannot say, but I can say that d2data has all the numbers you seek.
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fire absorb circa rising sun: mechanics? - by Ferengi - 12-04-2003, 06:31 AM
fire absorb circa rising sun: mechanics? - by Guest - 12-04-2003, 12:45 PM

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