03-12-2003, 09:16 AM
the Langolier,Mar 12 2003, 08:21 PM Wrote:I think you might be confused as to what absorb does. It does NOT absorb elemental damage in the form of healing power to your character. An item with absorb actually absorbs that amount of damage itself, i.e. negates it. For instance, say you are hit with 100 fire damage, and you have a ring with 30% fire absorb equiped. When you get hit, the ring reduces the damage by 30%, down to 70 dmg as if the ring itself had "absorbed" the damage. After this is when personal character resistances come in. Now say you have 50% fire resistance. The final damage is 70-70*50% = 35 dmg. Note how the damage reduced by resistances is only 35 dmg in this case, whereas it would have been 50 dmg without absorb. The TOTAL damage reduced is still greater with the absorb though (reduced to 35 dmg instead of just 50 dmg)Confused? Um.
Using your example . . .
Well for starters Resists are applied before Fire Absorb. Let's assume Fire Resist is 0% for the sake of simplicity and take them out of the equation.
Then your 100 damage get's 30% removed which is applied like a healing effect back onto the life if that much is already missing, then the remainder of the damage is applied as per normal.
This means the first shot with your figure to an unwounded character will yield a net of 100 damage. A second identical shot however will have a net effect of only doing 40 damage, because there was already harm there for it to heal. Essentially the character will heal 30 then suffer 70 in the space of a single hit.
I've tested quite thoroughly with Rising Sun up to sixty-something percent absorb for a Fire Elemental-style 'fire heal' and it definitely can heal.
Heed the Song of Battle and Unsheath the Blades of War