12-01-2003, 10:52 PM
Quote:...but what are you talking about? This build puts 60 skill points into one form of attack. Yea, by the time you get to 99, you can max two more skills for a second attack + mastery.
Or consider your options with the defensive skills and let's face it; Enchant works well with putting a Sorceress into melee. To me a name like "Enchantress" defines the character. She's an Enchant specialist. Adding other attacks is taking a generalist and calling it a specialist.
Quote:Exactly. That is why we need an item guide that lists every set item, unique item, runeword, or other good magic items and then mention every build that each specific item is good for, and why.
On second thought, maybe not. Maybe that is why some specific items are listed in repsective guides to let the readers know what sort of modifiers are desirable so they might see that a bow charged with exploding arrow might be worthwhile.
"to let the readers know what sort of modifiers are desirable" <<< And there it is. One tiny spark of light in a paragraph of meandering pretzel logic. Why not just focus on 'letting readers know what sort of modifiers are desirable' and why without delving primarily focusing on particular items? My feeling is that naming the item first and the real meat of the idea second is just plain backwards. I say get rid of words like "Hexfire" and just talk about the usefulness (or lack thereof) of things like +Skills, ITD etc.
Heed the Song of Battle and Unsheath the Blades of War