11-30-2003, 05:22 PM
Damn you, MongoJerry! :)
You're going to make this build popular, and the novelty factor I have going right now with my Enchantress on the 1.10 ladder will disappear. It's the most fun on public Battle.Net, where I enchant other players and their usual response is along the lines of "OMG THIS RULLEZZ!" as they just slaughter everything in their path. But I've been enjoying Enchantresses for some weeks now - they're a blast!
A couple of additions I'd recommend are comments on how Enchant works with a number of the more esoteric skills other character classes can use. For example, an Assassin's Blade Fury or Amazon's Freezing Arrow.
Another thing I'd point out is that the Act 2 mercenaries also hit twice sometimes (maybe all the time?). Don't forget that Prayer is pretty incredible at high levels. Also, the top reason for using an Act 2 merc is the mighty Woestave (see description here) which, when upgraded, is unbelievably incredible. However, you first have to FIND one and I'd understand if you want to avoid any "go get this item now" comments in your guide.
Finally, you don't even need any weapons in Normal difficulty - you can easily beat that with a Leaf staff. Enchant quickly starts adding way more damage than any weapon you can yield, so all you need is something that can HIT a monster and you can take them down with ease. An Act 2 Blessed Aim merc could also grant the Sorceress the AR needed for hell-level monsters.
This guide is a great start, Mongo! Keep it up, and try not to make all my other Sorceress build ideas too popular before I even get a chance to try them. :)
-Bolty
You're going to make this build popular, and the novelty factor I have going right now with my Enchantress on the 1.10 ladder will disappear. It's the most fun on public Battle.Net, where I enchant other players and their usual response is along the lines of "OMG THIS RULLEZZ!" as they just slaughter everything in their path. But I've been enjoying Enchantresses for some weeks now - they're a blast!
A couple of additions I'd recommend are comments on how Enchant works with a number of the more esoteric skills other character classes can use. For example, an Assassin's Blade Fury or Amazon's Freezing Arrow.
Another thing I'd point out is that the Act 2 mercenaries also hit twice sometimes (maybe all the time?). Don't forget that Prayer is pretty incredible at high levels. Also, the top reason for using an Act 2 merc is the mighty Woestave (see description here) which, when upgraded, is unbelievably incredible. However, you first have to FIND one and I'd understand if you want to avoid any "go get this item now" comments in your guide.
Finally, you don't even need any weapons in Normal difficulty - you can easily beat that with a Leaf staff. Enchant quickly starts adding way more damage than any weapon you can yield, so all you need is something that can HIT a monster and you can take them down with ease. An Act 2 Blessed Aim merc could also grant the Sorceress the AR needed for hell-level monsters.
This guide is a great start, Mongo! Keep it up, and try not to make all my other Sorceress build ideas too popular before I even get a chance to try them. :)
-Bolty
Quote:Considering the mods here are generally liberals who seem to have a soft spot for fascism and white supremacy (despite them saying otherwise), me being perma-banned at some point is probably not out of the question.