Prevent monster heal
#9
adeyke,Nov 9 2003, 04:31 PM Wrote:Apparently, if you leave for some time and come back and attack the monster without PMH, it'll wear off, though.
Since "the dawn of DII time", if you leave an area for ~20 secs, the monsters will be frozen, and when you come back they get regenerated in their stats (or reset if you like). The only thing saved is their current hp (or rather, all their monstats.txt stats, together with the player in game change).

That's also the bug with act bosses (& super uniques?) before: their drop wasn't saved and thus reverted to the first one: Bishibosh's.

Something amusing with this if you leave bonewall/prison for half an hour in an area, they'll still be there when you return (okay, I only "tried" it for a few mins).
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Messages In This Thread
Prevent monster heal - by Oaks - 11-07-2003, 07:39 PM
Prevent monster heal - by adeyke - 11-07-2003, 08:50 PM
Prevent monster heal - by ak404 - 11-09-2003, 11:03 AM
Prevent monster heal - by adeyke - 11-09-2003, 03:40 PM
Prevent monster heal - by MongoJerry - 11-09-2003, 05:38 PM
Prevent monster heal - by Nightwind - 11-28-2003, 05:38 AM
Prevent monster heal - by Kartoffelsalat - 11-28-2003, 04:34 PM
Prevent monster heal - by Chaerophon - 11-28-2003, 07:44 PM
Prevent monster heal - by Guest - 11-28-2003, 11:28 PM
Prevent monster heal - by Sir_Die_alot - 12-02-2003, 04:24 AM
Prevent monster heal - by Nightwind - 12-03-2003, 05:27 AM
Prevent monster heal - by Dixen Andomiel - 12-03-2003, 07:59 AM

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