Feryar,Mar 11 2003, 04:50 AM Wrote:... In that same game they killed offYou were too far away.
diablo while I was in the CS. He was off screen though, but still....
I came out of a portal 4-5 secs before he died, I guess that must be
the only good explanation. I had a lot of out-of-sync monsters during
the whole run, so maybe I wasn't really where I thought I was.
I did a post on what I best understand of the Diablo quest 'mechanics' at diabloii.net recently. Here is a copy of it. Some around here may have a few refinements for it.
By talking to Tyreal in a game that has not had the A4Q3 completed, but has already activated the quest, will cause the the red portal to open if the player talking is eligible to go to act 5. This will complete the quest for that game (stopping any other players from completing it). This will not happen if thequest has not started or the player talking to Tyreal has not completed that quest. Due to the amount of damage that is usually flying around in the Chaos Sanctuary, I will generally not bother with trying to keep my mercs around while doing this quest for credit as they will generaly just die again very quickly (Diablo does x2 damage to mercs with all attacks, while all of the mercs damage vs. Diablo in hell is reduced to 1/4).
To make Diablo appear the five seals must be opened and the the three seal bosses need to be killed. When that is done, the rest of the monsters should die and the sequence to spawn Diablo will be started (the invisible 'death wave' is actually a part of the Diablo spawning sequence).
Now things get different.
A) if the player that lands the killing blow on Diablo HAS NOT earned the credit for this quest yet, then the following.
- Any players that are partied with that player and are in the Chaos Sanctuary (not sure if range will apply here, see case B) will get credit if they have not recieved it yet.
- Any players that are partied with that player and are in The Pandemonium Fortress will get credit for the quest.
B) if the player that lands the killing blow on Diablo HAS already earned the credit for completing the quest, then the following.
- Any players that are partied with that player will recieve credit if they are alive and within about one screen of Diablo when he dies (being able to see the full death animation is a good rule of thumb, not just the edge of the animation).
- Any players that are partied with that player and only have their corpse in the game will recieve the credit if the corpse is within the one screen distance (same as the earlier case). This of course is not a viable option in Hard Core.
The differences in A and B is why sometimes players can get credit while just standing around the Fortress, i.e. who ended up landing the final blow.
A side note for those that think that there should be a level requirement for defeating the act bosses and such. I disagree, that is too can be too arbitrary and is a poor kludge. Just change the act boss quest system so that if a player has already completed that quest lands the killing blow, no one gets credit. This would stop 'rushing' dead in its tracks.
edit: disabled the emoticons.