11-27-2003, 01:12 PM
Hello
First off I'd like to say that it might look silly that I give advice to THE Jarulf, but I have some experience with Necros and I might have some things to say that you find useful.
Possible extremist builds:
- skelemancer: focuses on skeletons and skeleton mastery. Skeletons are very powerful now in 1.10; with a Blessed Aim merc they can carry you through hell (if you SERIOUSLY do not plan to play that far, a MIGHT merc might be better; however you'll find that playing on the realms grants you LOT of experience in 1.10 even without doing runs)
- bonemancer: focuses on the bone skills. Note, that WALL and PRISON are synergies to ALL bone skills, so you can get a powerful offense AND defense going this way.
- Poison using necro (Poisomancer?) need 60 skill points, causes lags... people won't like you (until you tell them you're Jarulf that is :)
Ok, now for some USEFUL advice
If you are planning on making a balanced build with summons, curses and offense:
- put some points into skeleton mastery, raise skeleton
- at least one point to Revive, it is REALLY easy to come accross +2 necro skill wands, and a few revives might be enough
- AI modifying curses are INCREDIBLY powerful. If you have the points to spare, DIM VISION makes all non-boss monsters stay in place for considerable amount of time. AMP and Iron Maden are useful fo help branches of your armies, while you keep the rest of the enemies blind
- For offense/defense: get ONE point in Bone Armor; pick an attack spell (spear or Spirit), and then pump that... if you'll find that you have points to burn, putting them into Bone Prison will make your armor and spirit/spear stronger, and also allows you to handle the bosses who cannot be affected by Dim Vison.
Mind you: this build would need 100 skill points + prerequisites to finish (max Skel mastery/skeletons OR mages; max dim vision, max spear/spirit + Prison), so you obviously have to select wether you'd be a summoner with some offensive abilities or a bone necro with a portable meat shield.
About items: in 1.10 I find that it is VERY advisable to have high resist in the game... if you have dim vision or bone prison, then you might get away with having less resists (also hiding behind your minions help), but it is just safer that way.
+ nec skills are a bliss
+ life/mana charms help a lot
if you can afford it: BLOCK. You'll need dex, and a dexent blocking shield, and this might be a problem for a necro, since you might have to give up using some juicy necro-only shield... you can decide on this later on, but if you think you might want a shield later on, save 2 points for dexterity every level up...
Last comment about getting good items:
I play with a friend. Not frequently, we're both rather busy in "normal life". Just today, while playing for an hour, I found three elite uniques. This is normal play, no rushes, no runs, hardly any MF. The biggest change I feel in 1.10 is the gameplay: you get more exp and better items for playing the game than in previous versions.
Hope there was some useful info in all this rambling :)
Happy hunting
First off I'd like to say that it might look silly that I give advice to THE Jarulf, but I have some experience with Necros and I might have some things to say that you find useful.
Possible extremist builds:
- skelemancer: focuses on skeletons and skeleton mastery. Skeletons are very powerful now in 1.10; with a Blessed Aim merc they can carry you through hell (if you SERIOUSLY do not plan to play that far, a MIGHT merc might be better; however you'll find that playing on the realms grants you LOT of experience in 1.10 even without doing runs)
- bonemancer: focuses on the bone skills. Note, that WALL and PRISON are synergies to ALL bone skills, so you can get a powerful offense AND defense going this way.
- Poison using necro (Poisomancer?) need 60 skill points, causes lags... people won't like you (until you tell them you're Jarulf that is :)
Ok, now for some USEFUL advice
If you are planning on making a balanced build with summons, curses and offense:
- put some points into skeleton mastery, raise skeleton
- at least one point to Revive, it is REALLY easy to come accross +2 necro skill wands, and a few revives might be enough
- AI modifying curses are INCREDIBLY powerful. If you have the points to spare, DIM VISION makes all non-boss monsters stay in place for considerable amount of time. AMP and Iron Maden are useful fo help branches of your armies, while you keep the rest of the enemies blind
- For offense/defense: get ONE point in Bone Armor; pick an attack spell (spear or Spirit), and then pump that... if you'll find that you have points to burn, putting them into Bone Prison will make your armor and spirit/spear stronger, and also allows you to handle the bosses who cannot be affected by Dim Vison.
Mind you: this build would need 100 skill points + prerequisites to finish (max Skel mastery/skeletons OR mages; max dim vision, max spear/spirit + Prison), so you obviously have to select wether you'd be a summoner with some offensive abilities or a bone necro with a portable meat shield.
About items: in 1.10 I find that it is VERY advisable to have high resist in the game... if you have dim vision or bone prison, then you might get away with having less resists (also hiding behind your minions help), but it is just safer that way.
+ nec skills are a bliss
+ life/mana charms help a lot
if you can afford it: BLOCK. You'll need dex, and a dexent blocking shield, and this might be a problem for a necro, since you might have to give up using some juicy necro-only shield... you can decide on this later on, but if you think you might want a shield later on, save 2 points for dexterity every level up...
Last comment about getting good items:
I play with a friend. Not frequently, we're both rather busy in "normal life". Just today, while playing for an hour, I found three elite uniques. This is normal play, no rushes, no runs, hardly any MF. The biggest change I feel in 1.10 is the gameplay: you get more exp and better items for playing the game than in previous versions.
Hope there was some useful info in all this rambling :)
Happy hunting