11-27-2003, 12:22 PM
OK, so I might know a bit about how the game works, but I really have no idea how to play it well so I need some help. First of, I have really only played much before the expansion. My single player chars includes a Paladin who suddenly found his Milabrega Set now being for Sorceress!!!! Sigh. Oh well. I have created a necromancer on the realms though (I think he is called Sporl and is found on European realm). I have so far got to the Monastary in act 1 and so far I am doing fine. However, I really have no clue about possible ways to develop him. He is arround level 14 or so and have only invested 4 or 5 skill points (and I just remembered that I have to allocate stat points too so I put them all in energy and raised stregth to 25 or so to wear some items.
My question is now, what are some good alternatives to develop him? For the record, he so far is running arround with a Clay Golem, 2 skeletons (I think I have a +1 rais skeleton item), and a Skeleton mage. He casts Amp Damage and Iron Maiden in battles as well :) Basically all skills are level 1.
Do note that I am a âslowâ player in that I play along having fun, not to raise in levels. Any plan going above level 50 is just silly, since I will probably not get close to that. I think I want him to at least have a good golem (of whatever typ, which one is the most fun and usefull?) as well as trying some skeletons and such. Curses seems nice, but what are good combinations and what to go for? Are there still skills that are enough with 1 skill points? And how much should I really put into various things. Finally, I also want at least SOME offensive missile skills available.
So, how should I go about it? And also, what stats should I drop stat points into?
Finally, what type of equipment should I be looking out for (and please, no elite item uniques, sets and such, I probably wonât make it far into a hell game in the near future and donât like being given full sets or top items. I am more interested in general ideas of item types and usefull mods to look out for as a Necromancer and what to ignore.
Thanks for any input in advance.
My question is now, what are some good alternatives to develop him? For the record, he so far is running arround with a Clay Golem, 2 skeletons (I think I have a +1 rais skeleton item), and a Skeleton mage. He casts Amp Damage and Iron Maiden in battles as well :) Basically all skills are level 1.
Do note that I am a âslowâ player in that I play along having fun, not to raise in levels. Any plan going above level 50 is just silly, since I will probably not get close to that. I think I want him to at least have a good golem (of whatever typ, which one is the most fun and usefull?) as well as trying some skeletons and such. Curses seems nice, but what are good combinations and what to go for? Are there still skills that are enough with 1 skill points? And how much should I really put into various things. Finally, I also want at least SOME offensive missile skills available.
So, how should I go about it? And also, what stats should I drop stat points into?
Finally, what type of equipment should I be looking out for (and please, no elite item uniques, sets and such, I probably wonât make it far into a hell game in the near future and donât like being given full sets or top items. I am more interested in general ideas of item types and usefull mods to look out for as a Necromancer and what to ignore.
Thanks for any input in advance.
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