Thoughts on the v1.10 FE one-hit-kills
#3
Ruvanal,Nov 10 2003, 10:29 AM Wrote:Testing needs to be done
Aside from incidental goodies dropped (like another Hsarus boots) I wasted my play evening on making my new preferred Duriel mule. Made a mistake about an hour in and had to start over--it's that "tired" concept you mentioned. ;) After I give the new mule a spin to see if the achieved characteristics match my expectations 100% I'll do a write up.

This explains why I'm too wiped to do the obvious: supply a test nm/hell character with huge HPs (many 10,000s) and reroll the ancients (softcore) until I see some studly damage (and then take note of the circumstances). Those circumstances can be then be further tested by equiping various uber-test resist:whatever-desired gear to try to distinguish the mix of damage output from the Ancient. Having say +1000 fire absorb available seems like a good test.

The beauty of -direct -txt is that even a neophyte like myself and pretty easily set up such tests. Jarulf's ongoing damage calc thread also provides some timely context to guide the test probes and interpret the results.

Now if only I go get some sleep, perhaps I'll wake up and someone else will already have done the tests and reported back. I can dream, can't I? :)
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Messages In This Thread
Thoughts on the v1.10 FE one-hit-kills - by Crystalion - 11-10-2003, 01:00 PM
Thoughts on the v1.10 FE one-hit-kills - by Zath - 11-10-2003, 02:52 PM
Thoughts on the v1.10 FE one-hit-kills - by Guest - 11-10-2003, 05:17 PM

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