11-09-2003, 09:41 PM
Quote:NinjaRooster:
Of course now comes the "why" question Me would be me most grateful for a kind explanation.
It's a game mechanic introduced to prevent twinking. Rather than letting players decide, "Screw this loser, he's hogging all my kills. I'm going to find someone who doesn't twink." Blizz thinks it's better to police them than let people police themselves. Maybe it helps the climate of public games, but speaking for myself: I think public games are a joke anyway. If you have to throw in an illogical feature to make them playable, maybe they weren't such a good idea in the first place. (Can ya tell I've played too many D1 pubbies? Can ya?!)
Okay, so Blizz is policing people with a game feature. That would be fine if it didn't have any effect on me. But that's just not the case. I find an item, I have the stats to use it, but I'm still not be able to equip it until I'm older. That's garbage.
On top of that, many clvl requirements are just stupid. C'mon, clvl 30 to use a "Ring of Flame"? A few patches ago I had two pairs of boots, "of Giants" and "of Titans." Titans gave the higher boost to strength. Care to guess which had the higher clvl req? It wasn't "Titans." You can even find such wonderful baubles as "Ring of Charged Bolt: Level 2 Charged Bolt, clvl 24 Req." Oh, boy, I can't wait until I'm clvl 24! I'll be the happiest Nec alive!
Of course, ranting on anti-twink features leads directly into Blizz's other form of policing us: the clvl-mlvl curve and their new portal restrictions. Oh, they don't want us being towed. That's bad. Bad bad. There's something bad about it, because Blizz keeps tryin' to stop it. But why is it bad? I don't like towing, myself; it feels cheap and unrewarding. But as far as I'm concerned, the only ones missing out are the folks who're towed. Or is this affecting other folks in some negative way? Well, I dunno about you, but I've never felt slighted because some ten-year-old from Wyoming was towed to Act 5 Hell. But maybe Blizz is just more sensitive to that kind of thing; y'know, emphatic. (Funny how my outrage slips right past their sensors, though.)
So, why throw in a severe clvl-mlvl curve to curb exp gain and keep us "in the right area" if we can handle the tougher area? Why? What purpose is there to such unbridled Buzzardry?! What logic?! BlizzLogic.
And why introduce portal restrictions? Gee, I don't know, but somehow I have a feeling portal restrictions only exist to limit the number of "Tow me!!111" beggars. Game features to police mental midgets, isn't that the epitome of good game design?
Quote:And, could you explain all the fuss over "cracked sashes"?
Someone around here (I think) started a thing about Cracked Sashes. I used it as an example because it's the most mundane sort of item you'll ever see. Truth be told, I prefer Personalized Cracked Gnarled Staves, but they don't make as good of an example.
[o: *LEMMING* :o]