11-09-2003, 03:12 PM
Naked stats;
Level 85 Defence 46 Str 110 Dex 185 Vit 165 Energy 60 Life 703 Mana 208
Skill point allocation
1 point in each of the following; Prayer, Cleansing, Defiance, Redemption, Salvation, Might, Smite, Holy Bolt, Charge.
20 points each in Vigour, Blessed Aim, Blessed Hammer, Concentration.
7 in Holy Shield - this would continue up to level 98, the level 99 point would be Redemption.
You basically just put points into pre-reqs until level 18, pumping Blessed Aim between 12 and 18 just to have a place for points. At 18, you start pumping Hammer, Vigour, and Conc until you run out of points. At this point, I maxed hammer first - if I were to do it over again, I would have done Conc first. Not *quite* as effective in the short term, I believe (but I haven't played with the calculator), but if you're playing in parties (and I was in 8 people parties quite frequently), the party benefit of Conc outweighs this.
I did drop a point in to Holy Shield at 25, Izual points were gotten at 29 due to extensive party play. At 30 they went into Redemption and Salvation. I haven't used Salvation much due to my own near-perfect resists, but I turn it on if asked. Redemption with a couple of +skill items is basically the end of your mana problems in 1-4 player games.
Anyhow, I maxed Hammer, then Conc, Vigour, and Blessed Aim at this point. The additional six points in Holy Shield have been levels 80-85.
Tactics? Well, I gave my specific tactics for DC above...everything else is the same for a Hammerdin as it was before from what I read of 1.06 Hammerdin guides, with the exception that I WAS able to get Hammer to work in the Maggot Hole, albeit very slowly, and with great difficulty towards the southeast. I only did the Hole in Hell (got a TP to 3 in Normal and NM), and while I regretted my lack of practise, I had then most of the gear I had now, except I had Stealth in a cuirass as opposed to Gladiator's Bane, and a 20% resist all amulet. I took a Holy Freeze merc down the Hole, and when enemies came from the Southeast, I let him handle them.
Oh, a brief note on my merc...he is Holy Freeze, but if I had known I was going to be finding Gladiator's Bane, I would have stuck with the Defiance merc I got in Normal. Holy Freeze is cute, but I generally find that by the time a pulse kicks in, the monsters are so slow they died before got past the whirling hammers, or so fast they got close to me before the pulse kicked in anyhow. It was supposed to be protection from undead midgets in the Worldstone, but it really hasn't worked out.
Anyhow, merc; Ethereal Pierre Tombale Couant from Durance 2 in Hell, 159-344, 190% ED, 132 AR, 6% mana leech. Insane. Ethereal Chaos Armour, 508 defence, and Guillame's Face, 217 def. So my merc has 35% crushing blow and 70% deadly strike, on his Conc-enhanced total of 1495-2862. Defence 1885, 1567 life, 44 resist all.
My equipment (only variable stats given);
Priest's Grand Sceptre +2 concentration, +1 conversion
Lore Shako 124 defence
Aldur's Advance (yes, I've been advocating these since 1.08, yes, I love the new fire resist) 40 defence, 49 fire resist.
Thundergod's Vigour 155 defence
Gemmed Akaran Targe (made from a 30% resist all Akaran Targe that dropped that I used my normal Larzuk quest on - this is by far my worst piece of gear and I am fairly desperate to replace it with an elite or at least higher block exceptional, or even better get my resists up so I can use Herald) 4 diamonds, perfect. 106% resist all
Gladiator's Bane, 1389 defence, -16 dam, -20 magic dam
Bloodfist, 17 defence
Amulet 3 max damage 5/3 CtC frost nova, 36 mana, 12% vulpine, 17% resist all
Ring 1 73 mana, 27% cold resist, 7% MF
Ring 2 15 life, 34 mana 5% fire resist, -2 magic dam, half freeze, 1 mana per kill
Charms
Grand: 29 life, 24 life/17 fire resist
Large: 1 max dam/23 mana, 14-27 cold/25 life, 29 life, 18 life/5 mana
Small: 1 dex/7 poison resist, 5 life/7 fire resist, 14 life.
Belt;
Column 1: Super Heal, Column 2: Full Rejuvenation, Column 3: Super Mana, Column 4: Town Portal.
Stats equipped;
Defence 1905/5238 (Holy Shield) Str 130 Dex 186 Vit 185 Energy 70 Life 1012 Mana 394
+3 all skills, additional +2 to concentration
Annihilus charm occasionally used; +1 skills, 12 to attributes, 20 resist all, 5% experience gained. That should cover just about every question.
And damnit, I think I just wrote a strategy guide, so sayeth The Hermit.
"Shut up, shut up, shut up, shut up, you're saturating me." Tool - Undertow
Level 85 Defence 46 Str 110 Dex 185 Vit 165 Energy 60 Life 703 Mana 208
Skill point allocation
1 point in each of the following; Prayer, Cleansing, Defiance, Redemption, Salvation, Might, Smite, Holy Bolt, Charge.
20 points each in Vigour, Blessed Aim, Blessed Hammer, Concentration.
7 in Holy Shield - this would continue up to level 98, the level 99 point would be Redemption.
You basically just put points into pre-reqs until level 18, pumping Blessed Aim between 12 and 18 just to have a place for points. At 18, you start pumping Hammer, Vigour, and Conc until you run out of points. At this point, I maxed hammer first - if I were to do it over again, I would have done Conc first. Not *quite* as effective in the short term, I believe (but I haven't played with the calculator), but if you're playing in parties (and I was in 8 people parties quite frequently), the party benefit of Conc outweighs this.
I did drop a point in to Holy Shield at 25, Izual points were gotten at 29 due to extensive party play. At 30 they went into Redemption and Salvation. I haven't used Salvation much due to my own near-perfect resists, but I turn it on if asked. Redemption with a couple of +skill items is basically the end of your mana problems in 1-4 player games.
Anyhow, I maxed Hammer, then Conc, Vigour, and Blessed Aim at this point. The additional six points in Holy Shield have been levels 80-85.
Tactics? Well, I gave my specific tactics for DC above...everything else is the same for a Hammerdin as it was before from what I read of 1.06 Hammerdin guides, with the exception that I WAS able to get Hammer to work in the Maggot Hole, albeit very slowly, and with great difficulty towards the southeast. I only did the Hole in Hell (got a TP to 3 in Normal and NM), and while I regretted my lack of practise, I had then most of the gear I had now, except I had Stealth in a cuirass as opposed to Gladiator's Bane, and a 20% resist all amulet. I took a Holy Freeze merc down the Hole, and when enemies came from the Southeast, I let him handle them.
Oh, a brief note on my merc...he is Holy Freeze, but if I had known I was going to be finding Gladiator's Bane, I would have stuck with the Defiance merc I got in Normal. Holy Freeze is cute, but I generally find that by the time a pulse kicks in, the monsters are so slow they died before got past the whirling hammers, or so fast they got close to me before the pulse kicked in anyhow. It was supposed to be protection from undead midgets in the Worldstone, but it really hasn't worked out.
Anyhow, merc; Ethereal Pierre Tombale Couant from Durance 2 in Hell, 159-344, 190% ED, 132 AR, 6% mana leech. Insane. Ethereal Chaos Armour, 508 defence, and Guillame's Face, 217 def. So my merc has 35% crushing blow and 70% deadly strike, on his Conc-enhanced total of 1495-2862. Defence 1885, 1567 life, 44 resist all.
My equipment (only variable stats given);
Priest's Grand Sceptre +2 concentration, +1 conversion
Lore Shako 124 defence
Aldur's Advance (yes, I've been advocating these since 1.08, yes, I love the new fire resist) 40 defence, 49 fire resist.
Thundergod's Vigour 155 defence
Gemmed Akaran Targe (made from a 30% resist all Akaran Targe that dropped that I used my normal Larzuk quest on - this is by far my worst piece of gear and I am fairly desperate to replace it with an elite or at least higher block exceptional, or even better get my resists up so I can use Herald) 4 diamonds, perfect. 106% resist all
Gladiator's Bane, 1389 defence, -16 dam, -20 magic dam
Bloodfist, 17 defence
Amulet 3 max damage 5/3 CtC frost nova, 36 mana, 12% vulpine, 17% resist all
Ring 1 73 mana, 27% cold resist, 7% MF
Ring 2 15 life, 34 mana 5% fire resist, -2 magic dam, half freeze, 1 mana per kill
Charms
Grand: 29 life, 24 life/17 fire resist
Large: 1 max dam/23 mana, 14-27 cold/25 life, 29 life, 18 life/5 mana
Small: 1 dex/7 poison resist, 5 life/7 fire resist, 14 life.
Belt;
Column 1: Super Heal, Column 2: Full Rejuvenation, Column 3: Super Mana, Column 4: Town Portal.
Stats equipped;
Defence 1905/5238 (Holy Shield) Str 130 Dex 186 Vit 185 Energy 70 Life 1012 Mana 394
+3 all skills, additional +2 to concentration
Annihilus charm occasionally used; +1 skills, 12 to attributes, 20 resist all, 5% experience gained. That should cover just about every question.
And damnit, I think I just wrote a strategy guide, so sayeth The Hermit.
"Shut up, shut up, shut up, shut up, you're saturating me." Tool - Undertow