11-09-2003, 12:56 PM
Hello
Well, when I've written "teleport around and try to recognise patterns" I meant something akin to what you've written. It is somewhat of help, though, since I never really realized the connection between the start and exit rooms' facing; only remembered the 4 different types of exits and kept looking for them. In 1.10 it still involves a LOT of teleporting around, considering the map size.
About your MF question: No, I can confirm it does NOT help at all. I have 50% (harlequin, hello), but the rest is just cookie-cutter PVP equipment (remember, this is a PVP sorc I am using for meph runs). And thusly I find that act boss MFing has actually been improved in the 110 patch, since in 1.09 I had to use my sorry little MeteorSorc with "tactics" like not-hitting-bremm-and-mob, teleport-around-and-position-meph, switch-to-mf-gear-for-the-kill, etc. And she had like 850/600 life/mana, and terrible resists, so was totally not HC viable. Whereas now you can get any immortal down there and just TANK Mephisto, with no need for MF whatsoever. BTW, it is true to Andy as well (she just dropped a Guardian Angel and Ialal's Mane in one game, aling with 3 crappy rares).
Thanks for the info, I hope I can hardwire it to my brain to help my pattern recognition :)
Happy hunting
Well, when I've written "teleport around and try to recognise patterns" I meant something akin to what you've written. It is somewhat of help, though, since I never really realized the connection between the start and exit rooms' facing; only remembered the 4 different types of exits and kept looking for them. In 1.10 it still involves a LOT of teleporting around, considering the map size.
About your MF question: No, I can confirm it does NOT help at all. I have 50% (harlequin, hello), but the rest is just cookie-cutter PVP equipment (remember, this is a PVP sorc I am using for meph runs). And thusly I find that act boss MFing has actually been improved in the 110 patch, since in 1.09 I had to use my sorry little MeteorSorc with "tactics" like not-hitting-bremm-and-mob, teleport-around-and-position-meph, switch-to-mf-gear-for-the-kill, etc. And she had like 850/600 life/mana, and terrible resists, so was totally not HC viable. Whereas now you can get any immortal down there and just TANK Mephisto, with no need for MF whatsoever. BTW, it is true to Andy as well (she just dropped a Guardian Angel and Ialal's Mane in one game, aling with 3 crappy rares).
Thanks for the info, I hope I can hardwire it to my brain to help my pattern recognition :)
Happy hunting