11-09-2003, 10:06 AM
--- The skellies were created over a wide range of clvls, and there was a door trap with one of the supermonsters around, the combination lead to my erronous guess. Brista pointed out that skeletons get your clvl at creation for the Attacker vs Defender calculations.
-- Uh, I can solo anywhere in players8 normal :rolleyes: Don't know about NM yet, seems like at least players4. Just about to go to Act3 and thinking about Countess vs Meph. Need to study some runewords and how I get them. I really, really want teleport for all the narrow (i.e. staff quest maze) passages. Armies and mazes are not friends.
-- Got a HotChippies palidin already, the unique sword with +6 HF just wouldn't stay in the mule stash. He's ready to support rune cubing, or sword making, or rerolling.
-- Started a second necro to test out the "no-twink" rush to Hellforge ideas already. 4 other character builds are already mules!
-- Uh, I can solo anywhere in players8 normal :rolleyes: Don't know about NM yet, seems like at least players4. Just about to go to Act3 and thinking about Countess vs Meph. Need to study some runewords and how I get them. I really, really want teleport for all the narrow (i.e. staff quest maze) passages. Armies and mazes are not friends.
-- Got a HotChippies palidin already, the unique sword with +6 HF just wouldn't stay in the mule stash. He's ready to support rune cubing, or sword making, or rerolling.
-- Started a second necro to test out the "no-twink" rush to Hellforge ideas already. 4 other character builds are already mules!