Ready, Set, go--Ladder items must go, too full
#11
Crystalion,Nov 6 2003, 09:08 AM Wrote:The bad news is that my warehouses are overflowing, mostly with junk, and it's driving me crazy.  :blink:
Well, I'm slowly ramping up my viciousness in throwing away stuff. For example I got a second Isenhart's sword, and killed it. I'm about to be forced to kill rings (I'll be re-cubing) so I thought I'd mention I have a bunch of spare ring/ring/amulet (plain magical with only) 10% faster cast, clvl 3 req. These are nice twink items for some builds so I'm offering them here (I'll put them on my giveaway mule for a while).

If I were totally vicious, I'd still have three full mules worth of keepers so far. My top character is only at the end of act 1 nightmare, clvl 44. So I'd have to say the drop rates for good items in v1.10 seems satisfactory. My latest goodie was an ethereal Kelpie Snare (which is why my clvl 44 is at the end of act 1 nm, instead of futzing around MFing stuff--she wants that act 2 nm merc now).

Unfortunately I'm now at a decent level for circlet/ammy gambles so I'll probably be offering up freebie +skills stuff soon (I've kept quite a few, but there is a limit to how many class/builds I think I might actually play). If you have a clvl 30 to 60 character who would make use of a particular circ/amu +skill you might mention it here, as I would save one for you if I came across it. Actually I think I'm getting some clvl 15 req +1 skilltab ammys as well.

edit: drops are good, even in players 1... from Inner Cloister through Andariel in nm: Manald Heal, Ravenclaw; Andy herself: Brainhew, Arctic gloves, Cathan's ring. Possibly my 200%+ MF is helping (I assume it doesn't for Andy--that was my first kill of her fyi).
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Ready, Set, go--Ladder items must go, too full - by Crystalion - 11-08-2003, 07:39 PM

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