Ravens...
#7
malphigian,Nov 8 2003, 03:57 PM Wrote:Check the chart here:
LL 1.10 changes thread

The ravens have a chance to blind target based on the level of the ravens skill and your level.

At the high levels this chance becomes 100% for monsters many levels higher than you.
Pragmatically speaking, however, adamatine's preface to his table should be noted:
Quote:Which gives this, it doesn't take into account blocking and the chance to hit, of which I have no idea what their AR is, all I see is base 100 and 15 afterwards, which should mean the increase in percentage, but there isn't a starting value anywhere.
I'm still holding my breath waiting for Ruvanal or some other mod/code expert to outline the summons AR calc/inheritance scheme so ordinary folks like myself can make reasonable AR guesses.

In the worst case, if we assume 100 AR + 15 AR per slvl, we end up with ~400 AR for a Raven maven. This sucks vs. hell act 5 monsters, where the Ravens would blind the target, *if* they could ever get a hit in (apparently they have a fantastic mlvl bonus, being summoned at clvl + slvl -2, which helps here). The problem is that there are only 5 of them and they don't attack very often. So if they have only ~33% chance of hitting they still look kinda bleak if expected to control crowds asap.

However Ruvanal said something about Blade Sentinel that seemed to imply (to my limited understanding) that summons might sometimes be getting better AR.

I'd really love it if the game just had a decent -debug switch to get a dump of monster/summon stats at creation.
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Messages In This Thread
Ravens... - by NeoLunar - 11-08-2003, 04:12 AM
Ravens... - by adeyke - 11-08-2003, 04:19 AM
Ravens... - by malphigian - 11-08-2003, 04:06 PM
Ravens... - by Obi2Kenobi - 11-08-2003, 04:39 PM
Ravens... - by adeyke - 11-08-2003, 05:17 PM
Ravens... - by Guest - 11-08-2003, 07:19 PM
Ravens... - by Crystalion - 11-08-2003, 07:22 PM
Ravens... - by Guest - 11-08-2003, 07:59 PM
Ravens... - by Brista - 11-09-2003, 03:59 AM

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