okey i did it!
i calculatet the areas where the different elements make the most damage
what i did was: calculate the average HP. then i needed a formula for the resists for multiply the HPs. The Formula for Health with resists is: HP*(1/elementresit*0.01)
so now i createt the correct HPs with the resis. For imunes (>= 100) i put in 10000 so the exp/HP would be very small and then affect the average of the expfe ratio very negativ per level...
for the ones with no resists i put in the factor 1
so now i could calculate the average exp/hp per area and this ratio tells us in what areas our elements are the most effective!
the results were pretty clear!
phys damage in act 5 hell
0.58 exp/HP => 3 best levels: Wordstone level 3, Hell3, Bloddy Foothils
magical damage
1.07 expfe(!!!!) Hell3, Worldstone 2,3
fire
0.86 exp/HP cellar of pity, halls of anguish, glacial caves 2
lightning
0.79 - 0.59 crystalized cavern 1, throne of destruction
cold
0.6 - 6.5 worldstone, hell1/hell2
poison
0.79 halls of anguish, hell1, areat plteau
as we see, magical damage is the absolut best element, and because blessed hammer is a good skill to (the quality of the different skills IS NOT included in this calculation, of course...) he well be the absolute best char to reach a very high level very fast!!
fire is pretty good too, cold is basicly the worst element
as i said before: the skill mathers to, but the cold skill has to be twice as god as the magical skill to catch up!
i calculatet the areas where the different elements make the most damage
what i did was: calculate the average HP. then i needed a formula for the resists for multiply the HPs. The Formula for Health with resists is: HP*(1/elementresit*0.01)
so now i createt the correct HPs with the resis. For imunes (>= 100) i put in 10000 so the exp/HP would be very small and then affect the average of the expfe ratio very negativ per level...
for the ones with no resists i put in the factor 1
so now i could calculate the average exp/hp per area and this ratio tells us in what areas our elements are the most effective!
the results were pretty clear!
phys damage in act 5 hell
0.58 exp/HP => 3 best levels: Wordstone level 3, Hell3, Bloddy Foothils
magical damage
1.07 expfe(!!!!) Hell3, Worldstone 2,3
fire
0.86 exp/HP cellar of pity, halls of anguish, glacial caves 2
lightning
0.79 - 0.59 crystalized cavern 1, throne of destruction
cold
0.6 - 6.5 worldstone, hell1/hell2
poison
0.79 halls of anguish, hell1, areat plteau
as we see, magical damage is the absolut best element, and because blessed hammer is a good skill to (the quality of the different skills IS NOT included in this calculation, of course...) he well be the absolute best char to reach a very high level very fast!!
fire is pretty good too, cold is basicly the worst element
as i said before: the skill mathers to, but the cold skill has to be twice as god as the magical skill to catch up!