11-07-2003, 01:21 AM
Heiho,
uh, that's really hard stuff to follow with 'editing-in-progress'
Just a little nitpicking to make at least some points clearer for me:
>> So, as others have noted, certain attacks, like Exploding Arrow and Immolation Arrow, benefit twice (from fire adders like Enchant) because they actually "hit twice" in some sense (to-hit arrow and then splash). <<
This will only happen, if the CtH check was succesful, because in 1.10 the autohit function of elemental arrows/bolts/...missiles only counts for the elemental part.
>> Despite NextDelay, I also noticed Strafe (PvP, one target, no summons, slvl 1) hitting more than once. <<
With how many frames per attack, actually? From all I've read so far this should not have happened with a faster attack than 4fpa?
>> Multishot hit only once and clearly was dimishing the fire damage by the 3/4ths factor. <<
Again this is confusing, so elemental damage in 1.10 is also nerfed by the inbuilt 75% penalty of MS? Slightly OT, but if so, then I've missed an important post somewhere ;-(
Or is this just along with Enchant and not generally with all elemental damage?
>> Of the Jav skills, ... only Lightning Bolt failed to carry Enchant's fire. That might be the only clearly "physically delivered" looking attack (uses up a Jav, after all) that isn't, I don't know.
Pure out of curiosity, LB does not transform the fire damage from Enchant into lightning damage? (this could be the case, if Enchant fire damage has a special handling like I assumed one paragraph above. What about Zerk?)
>> ... these tests did *not* track displayed damage PvP being reduced to 1/10th. The numbers I saw were probably consistant with 1/6th (perhaps I should read the readme more closely, as 1/10th may have been just during beta). <<
So this is again the 17% number Jarulf posted in the 'new absorb caps' thread, hummm, I'm too tired to knot these together right now.
uh, that's really hard stuff to follow with 'editing-in-progress'
Just a little nitpicking to make at least some points clearer for me:
>> So, as others have noted, certain attacks, like Exploding Arrow and Immolation Arrow, benefit twice (from fire adders like Enchant) because they actually "hit twice" in some sense (to-hit arrow and then splash). <<
This will only happen, if the CtH check was succesful, because in 1.10 the autohit function of elemental arrows/bolts/...missiles only counts for the elemental part.
>> Despite NextDelay, I also noticed Strafe (PvP, one target, no summons, slvl 1) hitting more than once. <<
With how many frames per attack, actually? From all I've read so far this should not have happened with a faster attack than 4fpa?
>> Multishot hit only once and clearly was dimishing the fire damage by the 3/4ths factor. <<
Again this is confusing, so elemental damage in 1.10 is also nerfed by the inbuilt 75% penalty of MS? Slightly OT, but if so, then I've missed an important post somewhere ;-(
Or is this just along with Enchant and not generally with all elemental damage?
>> Of the Jav skills, ... only Lightning Bolt failed to carry Enchant's fire. That might be the only clearly "physically delivered" looking attack (uses up a Jav, after all) that isn't, I don't know.
Pure out of curiosity, LB does not transform the fire damage from Enchant into lightning damage? (this could be the case, if Enchant fire damage has a special handling like I assumed one paragraph above. What about Zerk?)
>> ... these tests did *not* track displayed damage PvP being reduced to 1/10th. The numbers I saw were probably consistant with 1/6th (perhaps I should read the readme more closely, as 1/10th may have been just during beta). <<
So this is again the 17% number Jarulf posted in the 'new absorb caps' thread, hummm, I'm too tired to knot these together right now.