11-06-2003, 11:42 PM
From what I have experienced so far, 1.10 follows mostly along the lines of all patches since D2 shiped.
To sum this up as short as possible:
Fighter classes got more equipment dependant with every patch, Magic users got skills changed so a new build has to be found to adapt to this.
While this is probably too short a summary, I have a general feeling that the turn is more and more away from the casual player towards those who have the time to do intensive item hunts.
For my beloved Amazon class this sums up as turning away from fast skill changes and fast, exact relocation after a couple of shots (mainly backwards :) ) more towards ultra artillery power. At least my feeling could be best compared to swaping a semi automatic rifle with optional sniper capeabilty for a heavy machine gun. Even though this may sound a bit arrogant, it used to take practice and skill to play a successfull Amazon, now any dimwit with a Windforce can do this.
Ah well, while I am already at it, I'd like to repeat how much I think Immunities broke the game. Unlike in D1 where every class had access to a wide variety of different damage types to deal with different immunities, D2 characters have a limited access to damage types. Due to this for most players the game will be swift killing everything that is not immune to the main damage types, but hardly a way to kill those immune to said damage types. Maybe it's just me but I think fun does not come from luring one of the immunes away from the rest to spend ages killing just this one (rinse and repeat for the others). *sigh* ....(the rest of the passionate argumentation fades to silence, no real need to argument about things that have not, and probably will not change)
back to deep lurke mode
To sum this up as short as possible:
Fighter classes got more equipment dependant with every patch, Magic users got skills changed so a new build has to be found to adapt to this.
While this is probably too short a summary, I have a general feeling that the turn is more and more away from the casual player towards those who have the time to do intensive item hunts.
For my beloved Amazon class this sums up as turning away from fast skill changes and fast, exact relocation after a couple of shots (mainly backwards :) ) more towards ultra artillery power. At least my feeling could be best compared to swaping a semi automatic rifle with optional sniper capeabilty for a heavy machine gun. Even though this may sound a bit arrogant, it used to take practice and skill to play a successfull Amazon, now any dimwit with a Windforce can do this.
Ah well, while I am already at it, I'd like to repeat how much I think Immunities broke the game. Unlike in D1 where every class had access to a wide variety of different damage types to deal with different immunities, D2 characters have a limited access to damage types. Due to this for most players the game will be swift killing everything that is not immune to the main damage types, but hardly a way to kill those immune to said damage types. Maybe it's just me but I think fun does not come from luring one of the immunes away from the rest to spend ages killing just this one (rinse and repeat for the others). *sigh* ....(the rest of the passionate argumentation fades to silence, no real need to argument about things that have not, and probably will not change)
back to deep lurke mode
I am not trying to post like a Wanker but my english has a pretty strong krautish influence.
Feel free to flame the content but give me some slack on spelling an grammar, thanks
_______________________________
There's no place like 127.0.0.1
Feel free to flame the content but give me some slack on spelling an grammar, thanks
_______________________________
There's no place like 127.0.0.1