11-06-2003, 08:30 PM
Flymo,Nov 6 2003, 03:41 PM Wrote:Note that Taunt also overwrites itself nowThis inspired me to test Terror... which also overwrites itself (you can tell by the duration/expiration of the curse visual lasting longer).
What I am seeing with Terror now, in addition to what I saw reported-often-in-beta about it not kicking-in right away (next time monster makes a decision, seemingly), is that after they "get stuck" and make a normal decision, but the "fear aura" (if that is what it is now) is still showing on them, they can again make a "fearful" decision (next time they make one).
You can see this behavior pretty clearly with Zombies in blood moor because when they "run away" they actually speed up noticeably.
I strongly suspect this means that a long duration Terror can be "re-activated", for example, by a Barbarian Leap.
This also raises the question of whether Taunt works in a similar fashion (it did not last time I checked, but I think that was pre-release).
"He's got demons? Cool!" -- Gonzo, Muppet Treasure Island
"Proto-matter... an unstable substance which every ethical scientist in the galaxy has denounced as dangerously unpredictable." -- Saavik, Star Trek III
"Mom! Dad! It's evil! Don't touch it!" -- Kevin, Time Bandits
"Proto-matter... an unstable substance which every ethical scientist in the galaxy has denounced as dangerously unpredictable." -- Saavik, Star Trek III
"Mom! Dad! It's evil! Don't touch it!" -- Kevin, Time Bandits