11-05-2003, 09:27 PM
(This post was last modified: 11-05-2003, 09:28 PM by Hammerskjold.)
>What items, once considered uber, are no longer? And vice versa?
(The following is just my opinions and most likely won't be news for people who regularly read the ABasin and here.)
Crushing Blows items are not as powerful in higher count games. The "Malice" runeword on the other hand, is now a very useful and affordable melee weapon. Open Wounds effects are also more noticeably potent in 1.1. It won't pWnz in a Hell 8 solo game in under 5 minutes, and will not guarantee minty fresh breath. But it is very serviceable.
>Where are the "hot" spots to level up?
I have a question regarding another kind of "hot" spot. Has anyone else experienced this.
NM difficulty, Throne of Destruction entrance. As soon as your character arrives, there are critters awaiting for you ready for a stair trap. (Bone mages, or the very fun Gloam lightning instant greetings.)
Similar to Act 3 temple stair traps, but nastier. Before some folks break out the standard "quit whining, it's a more difficult game, go party up, maybe the demons bought an alarm system and learned how to use it you n00b, etc etc". I am not talking about monster difficulty specifically. It's more about (imo a bit cheap) monster placement. Reminds me too much of "FlameSpike the Crawler" placement when he was still around in D2 Classic.
(The following is just my opinions and most likely won't be news for people who regularly read the ABasin and here.)
Crushing Blows items are not as powerful in higher count games. The "Malice" runeword on the other hand, is now a very useful and affordable melee weapon. Open Wounds effects are also more noticeably potent in 1.1. It won't pWnz in a Hell 8 solo game in under 5 minutes, and will not guarantee minty fresh breath. But it is very serviceable.
>Where are the "hot" spots to level up?
I have a question regarding another kind of "hot" spot. Has anyone else experienced this.
NM difficulty, Throne of Destruction entrance. As soon as your character arrives, there are critters awaiting for you ready for a stair trap. (Bone mages, or the very fun Gloam lightning instant greetings.)
Similar to Act 3 temple stair traps, but nastier. Before some folks break out the standard "quit whining, it's a more difficult game, go party up, maybe the demons bought an alarm system and learned how to use it you n00b, etc etc". I am not talking about monster difficulty specifically. It's more about (imo a bit cheap) monster placement. Reminds me too much of "FlameSpike the Crawler" placement when he was still around in D2 Classic.