11-05-2003, 07:59 PM
Brother Laz,Nov 5 2003, 12:22 PM Wrote:Frenzy has been removed from the skill tab.Unless frenzy has significantly changed since the Beta, I would have to disagree with this one. The -damage and -attack rating of taunt always seems to be overlooked by people. A damage synergy skill that as a fringe benefit gives you effects similar to .09 DR gear if you actually use it. On a trial character, I put a lot of fast cast on my switch (dual heart of the oaks - won't have that configuration anytime soon on the ladder) to taunt every monster nearby quickly, and then I just waded in. With realistic gear, he solo'd "/players 4" runs of hell act5 repeatedly without too many problems.
I prefer the taunt/frenzy approach to the frenzy/warcry/frenzy/warcry style of play because when I'm in melee range I can continuously apply damage. The taunted monsters don't hit nearly as often as they would otherwise, and when they do, they don't do enough damage to trigger hit recovery animations.
With a little luck (and many NM hellforge trips), in a few days I will have the runes for dual "crescent moon" legend swords, and I'll be putting my 1.10 taunt/frenzy theories to the test.