11-04-2003, 09:49 PM
Hi Guys,
Crystalion, thats great! I assume that the physical attack of Rabies now leeches as well?
Infection and infection duration haven't changed from earlier versions. I seem to remember that monsters were checked for infection about once per second, and would be infected if next to (range 1?) an already infected creature. I'd think that the increase in the skills duration is a two edged sword. You can now infect more creatures, but your killing speed goes down, as your damage is spread out over more time. This could be used to replace PMH, and allow you to change to another skill to do your killing (gotta be fury...)
Poison immunes being infected and reamining infected is strange... Did the duration change at all? I would have thought that poison resistance would reduce both Rabies damage and duration, and that immunes would be immune to infection.
Bone prisons can be infected! Ohhhh... Imagine a screen full of infected creatures held in place by prisons just waiting to die! Better than blinding them! (While blind, do monsters still attack surrounding bone prisions?)
A nasty PK tactic! Just throw in teleport (charges or enigma) if your target won't stay next to you... I wonder if there is anywhere this tactic wouldn't work....
Now throw in +PSD mods to the equation (only thing other than +skills that increase Rabies damage). Although bramble has been reduced, it should still be posssible to get about +100%, and together with about SL 20-25 about a 30 second infection time.
Nice...
Crystalion, thats great! I assume that the physical attack of Rabies now leeches as well?
Infection and infection duration haven't changed from earlier versions. I seem to remember that monsters were checked for infection about once per second, and would be infected if next to (range 1?) an already infected creature. I'd think that the increase in the skills duration is a two edged sword. You can now infect more creatures, but your killing speed goes down, as your damage is spread out over more time. This could be used to replace PMH, and allow you to change to another skill to do your killing (gotta be fury...)
Poison immunes being infected and reamining infected is strange... Did the duration change at all? I would have thought that poison resistance would reduce both Rabies damage and duration, and that immunes would be immune to infection.
Bone prisons can be infected! Ohhhh... Imagine a screen full of infected creatures held in place by prisons just waiting to die! Better than blinding them! (While blind, do monsters still attack surrounding bone prisions?)
A nasty PK tactic! Just throw in teleport (charges or enigma) if your target won't stay next to you... I wonder if there is anywhere this tactic wouldn't work....
Now throw in +PSD mods to the equation (only thing other than +skills that increase Rabies damage). Although bramble has been reduced, it should still be posssible to get about +100%, and together with about SL 20-25 about a 30 second infection time.
Nice...