v1.10 release summons vanishing
#4
Hmm I have a different "dissapearing" minions problem - specifically with Necromancer's revives; although I am not sure if the same can or does apply to other minions.

I have a wand with +revive that I keep on switch for my necromancer, and sometimes I switch to it, and revive one monster, then a bit later another one, up to 3 that my +skill items allow me. But since my primary weapon switch has better equipment, I switch back to it. When I switch back, I loose one revive (because I loose one point that the original +skill gave me), but I still keep around 2 revives without any point into them.

However, looking beyond the weirdness that I am allowed to keep any revives without any point into them, I encounter another problem - about 20-30 seconds or so after I switch back to primary weapon switch with no +revives, they both die simultaneously, way sooner then 180 seconds allowed to them pass.

So it bugs me - if I was allowed to keep two revives in the first place, why do they die after about 20-30 seconds? Argh. It would be interesting to hear if anyone else had similar problem.
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Messages In This Thread
v1.10 release summons vanishing - by Crystalion - 11-04-2003, 01:51 AM
v1.10 release summons vanishing - by BOB2 - 11-04-2003, 08:55 AM
v1.10 release summons vanishing - by Brista - 11-04-2003, 04:16 PM
v1.10 release summons vanishing - by lemekim - 11-04-2003, 06:11 PM
v1.10 release summons vanishing - by librarian - 11-05-2003, 12:40 AM
v1.10 release summons vanishing - by lemekim - 11-05-2003, 03:14 AM

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