Cold Mastery 1.10
#9
Some additional notes. It seems that they moved the PvP (and various HivBosses such) to BEFORE all other damage mods (resistance, -damage, absorbtion and so on). No idea what end effect that will have. In addition it seemed PvP (and Hi/Mi vP) do 17% of the damage (or rather the damage is sclaed to 17% before other adjustments) and Hi v Hi do 25%. The others I never bothered to track, it is a bit messy code to keep in head and uses a txt file and an internal table I don't have until I run it live)
There are three types of people in the world. Those who can count and those who can't.
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Messages In This Thread
Cold Mastery 1.10 - by slice - 10-31-2003, 05:17 PM
Cold Mastery 1.10 - by Loki - 10-31-2003, 05:20 PM
Cold Mastery 1.10 - by slice - 10-31-2003, 06:50 PM
Cold Mastery 1.10 - by LavCat - 11-01-2003, 08:27 PM
Cold Mastery 1.10 - by Epi - 11-03-2003, 08:35 AM
Cold Mastery 1.10 - by Nadreck - 11-03-2003, 10:17 AM
Cold Mastery 1.10 - by whyBish - 11-04-2003, 06:41 AM
Cold Mastery 1.10 - by Jarulf - 11-04-2003, 11:43 AM
Cold Mastery 1.10 - by Jarulf - 11-04-2003, 01:21 PM
Cold Mastery 1.10 - by adeyke - 11-04-2003, 02:14 PM

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