v1.10 magical modifiers in rare items
#4
Grandmaster's is still magic-only.

You could, however, get 60% ED from a craft in addition to the 450% ED from affixes, for 510%. If you also had the Mechanist's prefix for two sockets and added dual Ohms, you'd get 610%. OTOH, the chances of actually getting all of that are practically non-existant.

I'm actually not sure why they removed the +1. Even on the above highest theoretical ED weapon, it'd only give +7 min and max, which is quite insignificant. I do think the math looks nicer without the +1, but that seems like an odd reason to change it, especially as the +1 defense on armours is still there.

I suppose you'll have to do that. I find myself linking to a lot of AB threads here and LL threads there.
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Messages In This Thread
v1.10 magical modifiers in rare items - by dta - 11-03-2003, 12:50 AM
v1.10 magical modifiers in rare items - by adeyke - 11-03-2003, 01:41 AM
v1.10 magical modifiers in rare items - by dta - 11-03-2003, 05:09 AM
v1.10 magical modifiers in rare items - by adeyke - 11-03-2003, 05:18 AM

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