11-02-2003, 07:17 PM
well chargers can be played in different ways and there are a few things to notice!
I am not shure about all the mecanisms of a charge, and if there is new ones. But the speed of the charge is pr 1.09 (as far as i know) affected by Vigor but not by other increase in runspeed!
Fanatism is an option , but because the increase attacked speed is not used with charge its not that obvius (I don't know if its changed , and I don't know when attack missed and a swing is displayed though?)! And you might aswell use your skillpoints different! Because Vigor does effect the charge by making it faster, it is (IMHO) alot more important than a relative little more damage. And if wanting more you already have the might aura with a reasonable damageboost.
this doesn't mean that fanatism can't be used with zeal or other attack skills or for party benefits, but for sole use of charge its not worth it!
but what then to use the 20 exstra skill points on, holy shield, a few in zeal (and fanatism), blessed hammer, venegance, or an elemental damage aura, or conviction? There is quite a few options. I have not settled for anything yet!
Warning DON'T PlAY WITH CHARGE IN HARDCORE
Beware of the charge bug(s).
1) the first stuck you in place , (you'll get out with weapen switch and happends way to often)
2)the second I experience is not being able to target anything with a charge(needs a log out and in again to be solved, happends rather rare though)
Just for that reason my charger is more or less on the hold! But I really enjoy him as a support character, with malice runeword trying to hit all monsters one time and let the party grind them down, and then charge in to make the final kill with a big 2-hander. And offcause chargelock bosses out, oh and btw running around with salvation to be a real supporter!
I am not shure about all the mecanisms of a charge, and if there is new ones. But the speed of the charge is pr 1.09 (as far as i know) affected by Vigor but not by other increase in runspeed!
Fanatism is an option , but because the increase attacked speed is not used with charge its not that obvius (I don't know if its changed , and I don't know when attack missed and a swing is displayed though?)! And you might aswell use your skillpoints different! Because Vigor does effect the charge by making it faster, it is (IMHO) alot more important than a relative little more damage. And if wanting more you already have the might aura with a reasonable damageboost.
this doesn't mean that fanatism can't be used with zeal or other attack skills or for party benefits, but for sole use of charge its not worth it!
but what then to use the 20 exstra skill points on, holy shield, a few in zeal (and fanatism), blessed hammer, venegance, or an elemental damage aura, or conviction? There is quite a few options. I have not settled for anything yet!
Warning DON'T PlAY WITH CHARGE IN HARDCORE
Beware of the charge bug(s).
1) the first stuck you in place , (you'll get out with weapen switch and happends way to often)
2)the second I experience is not being able to target anything with a charge(needs a log out and in again to be solved, happends rather rare though)
Just for that reason my charger is more or less on the hold! But I really enjoy him as a support character, with malice runeword trying to hit all monsters one time and let the party grind them down, and then charge in to make the final kill with a big 2-hander. And offcause chargelock bosses out, oh and btw running around with salvation to be a real supporter!