11-02-2003, 05:53 AM
adamantine,Nov 1 2003, 03:07 PM Wrote:Haven't seen it mentioned here: the repair recipes now restores charges and quantity as well.Excellent. Since it changed I have to ask: does it also repair ethereal? (very relevant if the item with charges is ethereal--come to think of it, I wonder if shops will, unlike in v1.10s, repair charges on an ethereal?)
I noticed the skill (tree) text for enchant says it does 1/3rd damage for ranged (vs. melee). I'm wondering:
1) did it say that before but I missed it?
2) is it true?
3) is it done properly, i.e. only on the added enchant fire damage, or messily (e.g. 1/3rd of all final damage, or 1/3 of all fire damage)?
Naturally if no one knows I'll eventually test it myself, but I thought I'd ask to avoid duplication of effort.
"He's got demons? Cool!" -- Gonzo, Muppet Treasure Island
"Proto-matter... an unstable substance which every ethical scientist in the galaxy has denounced as dangerously unpredictable." -- Saavik, Star Trek III
"Mom! Dad! It's evil! Don't touch it!" -- Kevin, Time Bandits
"Proto-matter... an unstable substance which every ethical scientist in the galaxy has denounced as dangerously unpredictable." -- Saavik, Star Trek III
"Mom! Dad! It's evil! Don't touch it!" -- Kevin, Time Bandits