Collaborative list of v1.10 Ladder "keepers"
#32
GenericKen,Nov 1 2003, 10:09 PM Wrote:I do believe that timer is solely if you're the only player in that game and not moving.

I was able to burn in mules for 2 hours without movement by hanigng out in another player's long exp game.
This matches my experience as well. I've also been able to "burn in" a mule when I was out to dinner by the weighted keyboard shift-attack method (fortunately the durability of the Khalim's Will I was swinging was not adversely affected ;) ).

Got a drop of a Snoutnail today. That's a keeper for a rusher, as it allows +10 thorns damage 1h to be combined with +24 thorns (3 flawed skulls) in a shield at a clvl req of only 5. Doing 34+ thorns damage on a necro with bone armor up, running through crowds (to give them auto-hit) is one of the very fast early "great race" leveling tricks, for sure. Sadly I've already cubed up my 3 flawed skulls to a regular, so my remaining flawed and chipped skull need some company before I implement this "cunning plan that can not fail".

A bit of shopping advice for sorc/necro staff/wand acquisition by shopping: clvl 11 shopping at Akara is nice because the clvl 12 req stuff you want to buy is tinted red, making your shop scan much faster. (ditto principle for other levels and for Drognan). I've picked up a plain (and thus 2 socketable by Larzuk for Leaf) +3 fireball short staff quite easily this way, for, iirc, less than 40k.
"He's got demons? Cool!" -- Gonzo, Muppet Treasure Island

"Proto-matter... an unstable substance which every ethical scientist in the galaxy has denounced as dangerously unpredictable." -- Saavik, Star Trek III

"Mom! Dad! It's evil! Don't touch it!" -- Kevin, Time Bandits
Reply


Messages In This Thread
Collaborative list of v1.10 Ladder "keepers" - by |_ord - 10-28-2003, 04:03 PM
Collaborative list of v1.10 Ladder "keepers" - by Crystalion - 11-01-2003, 11:43 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)