Aldurs rhythm
#5
Quote:I mean, the full 1.10 set gives 350% ED so you dont really need ED jewels

I'm not sure what you mean by that. The full set bonus would be off-weapon ED, while an ED jewel in it would be on-weapon ED. So, while adding extra ED jewels to your armour wouldn't be very effective (because you already have the 350% ED there and the 240% ED from strength, plus whatever your skills have), increasing weapon damage would have a big effect, as every extra weapon damage point would be multiplied by all your off-weapon ED.

OTOH, Aldur's has very low base damage (as it's just an exceptional) item. Some damage comparisons:

Base: 60-93 (76.5 avg)
Ohm: 70-108 (89 avg)
15 max jewel: 60-108 (84 avg)
40% ED jewel: 68-105 (86.5 avg)
40% ED, 15 max jewel: 68-120 (94 avg)
30 max jewel: 60-123 (91.5 avg)

As you can see, the weapon damage will always be rather low.
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Messages In This Thread
Aldurs rhythm - by Maximus - 10-31-2003, 10:16 PM
Aldurs rhythm - by Olon97 - 10-31-2003, 10:41 PM
Aldurs rhythm - by adeyke - 11-01-2003, 12:16 AM
Aldurs rhythm - by Maximus - 11-01-2003, 08:27 PM
Aldurs rhythm - by adeyke - 11-01-2003, 09:45 PM
Aldurs rhythm - by Maximus - 11-02-2003, 12:31 PM
Aldurs rhythm - by adeyke - 11-02-2003, 02:41 PM
Aldurs rhythm - by Maximus - 11-02-2003, 06:17 PM
Aldurs rhythm - by whereagles - 11-05-2003, 07:43 PM
Aldurs rhythm - by adeyke - 11-05-2003, 10:11 PM

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