Died in nm to an exploding bartuc in Worldstone. 69 lvl barb with 2200+ life compliments of bo and oak sage in the party. In addition, I was wearing a Nokazoan Ammy that boosted me to 85% resitance to fire. My remaining resistances were maxed at 75 with the exception of poison and included a few mdr points. My characters life Orb appeared completely full prior to death screen but perhaps minimal damage was present.
I've died many times in hardcore to many different things most of what can be attributed to lag. This didn't have the same feel to it. No period of lossed interaction, no speed up or resynch of the game.
My impression is that its a bug in the game or its a very serious new feature that will put the fear of god in every hc player until its understood.
I'm always very careful to avoid explosions but sometimes its just unavoidable for a melee character that has mage and ranged party members. If this is a feature it seems like one thats very unfair to hardcore melee characters.
I'd actually feel better about it if the game just flashed a big lightning bolt animation towards a random party member and sent him to the great beyond. At least, you'd know what the cause of death was and that there was nothing you could do but pray to the hardcore gods for better fortune.
I applaud the designers for (finally) fixing exploits and increasing the difficulty but I have to question a feature that gives a creature 2k plus damage in a single blow and either ignores resistance or dwarfs it.
I've died many times in hardcore to many different things most of what can be attributed to lag. This didn't have the same feel to it. No period of lossed interaction, no speed up or resynch of the game.
My impression is that its a bug in the game or its a very serious new feature that will put the fear of god in every hc player until its understood.
I'm always very careful to avoid explosions but sometimes its just unavoidable for a melee character that has mage and ranged party members. If this is a feature it seems like one thats very unfair to hardcore melee characters.
I'd actually feel better about it if the game just flashed a big lightning bolt animation towards a random party member and sent him to the great beyond. At least, you'd know what the cause of death was and that there was nothing you could do but pray to the hardcore gods for better fortune.
I applaud the designers for (finally) fixing exploits and increasing the difficulty but I have to question a feature that gives a creature 2k plus damage in a single blow and either ignores resistance or dwarfs it.