03-10-2003, 07:24 PM
AHHHHH, Zookeeper, my Favorite build. I can't believe I missed this post for so long. Thought I would offer my build and thoughts.
Ok, ditch the skele support there. One point in each just to get to revives. Depending on your items you should get +13-16 more points from the gear. Trangs Armor with a +2 ammy/2 sojs/+2 Wand with +3 to Summoning/+1 Summoning GCs will be your new friends.
My current 91 Zookeeper is annoying to those with poor bandwidth and comps, but I love him and stay away from the groups. Here's where he stands just for criticism:
Trangs Set/2 sojs/+2 Necro Ammy/Blackhand Key (for Curses)/5 Summoning Charms/2 Curse Charms
Merc is Might, considering a rebuild to Thorns given the way he's turned out
Iron Golem user (always)
Following are Maxed: CE (3 from max), GM, IG, Skele Mastery
1 pt in: Summon Res, Amp, Bone Shield, and Bone Wall (emergency use only)
I put 3 into Poison Nova (2 were by accident, clicked it twice after Izzy Hell ::groan::) - this is a must spell at times to see enemies in large groups. Also some ITP/Stone skin support.
10 into Revives (Total is 26 with this guy and gear, and 26 is MORE than enough to confuse everyone)
I used Mages to help make the first few kills, now they are more meat shields than anything since the merc and golem kill fast now. When leveling in private hell cow games, they actually can drop a cow or two when in a small army.
I chose Might so my merc would be powerful enough to waste a monster within a hit or two and support the Necro up to level 90. I picked up a busted 1 socketed socketed Cruel War Pike of Amp Damage and Shael'd it. Kind of a dumb weapon for a Necro's Merc but it was cheap. My build is good for mowing down groups quick and easy. With around 200% from Might with 100% from Amp, they are a moving feast of choppers. They are good for killing magic using/LEB bosses since they don't rely on being hit to kill (Thorns aura).
Oh, a TIP OF THE YEAR for running away from a group of revives. When you get far enough ahead of slow moving revives, to prevent them from just disappearing on you, cast a TP, go to town, come back. Keeps the army moving.
Have fun! Necros are by far the most fun character to play with since you very seldom will see one.
Ok, ditch the skele support there. One point in each just to get to revives. Depending on your items you should get +13-16 more points from the gear. Trangs Armor with a +2 ammy/2 sojs/+2 Wand with +3 to Summoning/+1 Summoning GCs will be your new friends.
My current 91 Zookeeper is annoying to those with poor bandwidth and comps, but I love him and stay away from the groups. Here's where he stands just for criticism:
Trangs Set/2 sojs/+2 Necro Ammy/Blackhand Key (for Curses)/5 Summoning Charms/2 Curse Charms
Merc is Might, considering a rebuild to Thorns given the way he's turned out
Iron Golem user (always)
Following are Maxed: CE (3 from max), GM, IG, Skele Mastery
1 pt in: Summon Res, Amp, Bone Shield, and Bone Wall (emergency use only)
I put 3 into Poison Nova (2 were by accident, clicked it twice after Izzy Hell ::groan::) - this is a must spell at times to see enemies in large groups. Also some ITP/Stone skin support.
10 into Revives (Total is 26 with this guy and gear, and 26 is MORE than enough to confuse everyone)
I used Mages to help make the first few kills, now they are more meat shields than anything since the merc and golem kill fast now. When leveling in private hell cow games, they actually can drop a cow or two when in a small army.
I chose Might so my merc would be powerful enough to waste a monster within a hit or two and support the Necro up to level 90. I picked up a busted 1 socketed socketed Cruel War Pike of Amp Damage and Shael'd it. Kind of a dumb weapon for a Necro's Merc but it was cheap. My build is good for mowing down groups quick and easy. With around 200% from Might with 100% from Amp, they are a moving feast of choppers. They are good for killing magic using/LEB bosses since they don't rely on being hit to kill (Thorns aura).
Oh, a TIP OF THE YEAR for running away from a group of revives. When you get far enough ahead of slow moving revives, to prevent them from just disappearing on you, cast a TP, go to town, come back. Keeps the army moving.
Have fun! Necros are by far the most fun character to play with since you very seldom will see one.