Howl bug
#1
My 1.10 ladder Barbarian is currently level 30, and making extensive use of his warcries.

Howl seems to be quite buggy in a wierd way. Once I reached act 5, I noticed certain types of monsters were immune to the Howl effect. The bad part part is that this 'howl immunity' can turn off and on for a given group within the same game. For a couple minutes I'll be able to Howl Maulers, and for the next couple minutes they'll be immune. Some monsters such as Moon Lords are always immune. Its very frustrating. Did none of Blizzard's testers use Howl? Its an awesome skill, but this bugginess makes it very hard to utilize.

While I was playing through the caverns area of act 5, I noticed that the Frozen Creeper's Arctic Blast was doing a lot of damage to my Barbarian, who had lousy cold resists. I then discovered that taunting those monsters forced them to melee my character rather than freeze him. This seems to work for any monster that has both a melee and a missile attack.

Defilers cannot be taunted.

When you Taunt Imps and Flayers, they will often run to you and go through their attack animation, but then the Taunt seems to lose effect and they wander off with the pretty bubbles still dancing over their heads.
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Messages In This Thread
Howl bug - by Crill - 10-31-2003, 10:40 AM
Howl bug - by Brista - 10-31-2003, 12:17 PM
Howl bug - by ldw - 10-31-2003, 12:24 PM
Howl bug - by Zath - 10-31-2003, 01:17 PM
Howl bug - by Brista - 10-31-2003, 04:07 PM
Howl bug - by Crill - 10-31-2003, 08:03 PM
Howl bug - by MongoJerry - 10-31-2003, 10:30 PM

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