adamantine,Oct 29 2003, 06:43 AM Wrote:240% is level 20 Might, all mercs except act 3's can't gain naturally higher than level 20.
Edit > Hmm, I'm not getting your results.
43% ed Seraph Rod 64-77
+345% Concentration
+520% Charge
110 str
Nothing else
Only gives me correct damage with:
=weapon damage*(1+synergies+aura+str/100)
Are you sure about the aura levels? I thought act2 mercs had their auras topped off at around 30 at level 98. This is what the dii site states. It says here that a level 70 merc has level 20 might. Mine has +1 skills. Maybe the aura is even higher in 1.10?
I did some further testing and I can say that both frenzy and double swing are not getting a new multiplier with synergies. :blink: It appears that the formula is more complicated than I thought, where synergy ED can form a new multiplier depending on the skill. I wonder why double throw gets it but not other skills. :unsure: