10-29-2003, 08:43 AM
OK, I couldn't wait any longer, so I downloaded the patch and tested three things:
Nope! There's no new "stun" effect that Grizabella could see. I'm not sure what Frazier was smoking. The Delirium curse works exactly as it did before -- it turns you into an undead stygian doll. The only difference is that the chances of casting Confuse and other effects has been reduced.
Thankfully, no. This has been fixed. Your resistances stay at their +50% value. They don't go up again, but they don't go down anymore, either. I assume that the clock gets reset. This is a small but good thing.
Well, they "fixed" it alright in that they decided to make the bug a "feature." Bone Armor's description now says it gets a straight +15 damage absorption from Bone Wall and Bone Prison instead of +15% like it did in 1.10s. This means that you get more absorption for putting points into Bone Wall and Bone Prison rather than Bone Armor itself, which only gives you +10 per level. That's kind of wacky, but doing it this way means that you can get useful Bone Prisons and Walls as well as power up your Bone Spirits at the same time. *shrug*.
Quote:2. Has the 'Delirium' curse changed?
Nope! There's no new "stun" effect that Grizabella could see. I'm not sure what Frazier was smoking. The Delirium curse works exactly as it did before -- it turns you into an undead stygian doll. The only difference is that the chances of casting Confuse and other effects has been reduced.
Quote:3. If you drink two antidote or thawing potions in a row, do your resistances go back down their base values?
Thankfully, no. This has been fixed. Your resistances stay at their +50% value. They don't go up again, but they don't go down anymore, either. I assume that the clock gets reset. This is a small but good thing.
Quote:5. Has the Bone Armor synergy been fixed such that Bone Wall and Bone Prison give +15% bonus to damage absorption instead of a straight +15 damage absorption?
Well, they "fixed" it alright in that they decided to make the bug a "feature." Bone Armor's description now says it gets a straight +15 damage absorption from Bone Wall and Bone Prison instead of +15% like it did in 1.10s. This means that you get more absorption for putting points into Bone Wall and Bone Prison rather than Bone Armor itself, which only gives you +10 per level. That's kind of wacky, but doing it this way means that you can get useful Bone Prisons and Walls as well as power up your Bone Spirits at the same time. *shrug*.