10-29-2003, 01:53 AM
* Cold Mastery still doesn't pierce immunities (I haven't tested yet if it reduces resistances at all), and since it uses the same kind of properties as the new item ones (unique jewel), it should apply to them as well.
* Frozen Orb now explodes directly when hitting something solid (like 1.09 again).
* FoH's "undead/daemon piercing" is still only applied to the bolts, which only hit undead.
* FoH's bolts go through everything. Maybe only display bug?!
* The Paladin's individual resist auras now has 1% per real skillpoint to max resist, and passive bonus of 1% per every other skillpoint (so 20 in Resist Lightning would boost your max lightning resist to 85, and 95 when you have the aura activated).
* Vengeance's +10% resist synergies(Resist Lightning/Cold/Fire) changed from +6% all, to +10% to the single one. A 45% reduction.
Salvation synergy reduced to +2% to all.
* Blessed Aim gives +5% ar per real skillpoint as passive bonus.
* Zeal bug *fixed* by making multi-hit skills (it affects all attack skills though) uninteruptable: Jab, Strafe & Zeal. The expansion chars multi-hit skills were ignored, like most of the rest of their skills. <_<
* Strafe: no longer uses Multi-Shot missiles, instead new ones called strafearrow/bolt......which are a 100% copy of the multi ones. :huh:
With: 450 dex, 17-49 bow & slvl 20, damage shows as 82-238. normal attack shows 93-269 & Multi-Shot 69-201.
Says 3/4 damage in the skill info, and for Lightning Bolt as well.
It now has a min number of missiles shot at 2+level/4.
info in [brackets] is what it was before.
* Cold Mastery has piercing of 20% [5] at level 1, +5% [3] per level afterwards.
* Static Field's "Minimum Damage" (Param 3) changed from 1 to 0. I'm not sure if that's used at all though.
* Iron Maiden should returns 2.5x more damage than before vs players and "other" (I suppose it's act bosses/champs/etc?).
* All Druid summons get 5% resist all per level, with a cap of 85.
* Taunt's ar penalty changed from plain to percent reduction. It might of been bugged all along in that regard?
* Bone Armour should still have bugged synergies. Or it's intentionally supposed to be that way, and the description wasn't updated?
* Phoenix Strike gets +25% ar per charge-up.
* Nihlathak's CE's range changed from constant 2 yards to (8+level/2)/3*2 with a max of 15.
* Charge got back its use sound and doesn't freeze you when holding the attack button.
You still freeze in place when trying to charge when under hit/block recovery (eventhough it's supposed to be uninteruptable), and trying to charge with no mana makes you freeze in place and position (maybe it was like that before too, never used it much).
* Meditation's skill effect is no longer immediate (to prevent super healing Prayer synergy exploit?).
* Frozen Orb now explodes directly when hitting something solid (like 1.09 again).
* FoH's "undead/daemon piercing" is still only applied to the bolts, which only hit undead.
* FoH's bolts go through everything. Maybe only display bug?!
* The Paladin's individual resist auras now has 1% per real skillpoint to max resist, and passive bonus of 1% per every other skillpoint (so 20 in Resist Lightning would boost your max lightning resist to 85, and 95 when you have the aura activated).
* Vengeance's +10% resist synergies(Resist Lightning/Cold/Fire) changed from +6% all, to +10% to the single one. A 45% reduction.
Salvation synergy reduced to +2% to all.
* Blessed Aim gives +5% ar per real skillpoint as passive bonus.
* Zeal bug *fixed* by making multi-hit skills (it affects all attack skills though) uninteruptable: Jab, Strafe & Zeal. The expansion chars multi-hit skills were ignored, like most of the rest of their skills. <_<
* Strafe: no longer uses Multi-Shot missiles, instead new ones called strafearrow/bolt......which are a 100% copy of the multi ones. :huh:
With: 450 dex, 17-49 bow & slvl 20, damage shows as 82-238. normal attack shows 93-269 & Multi-Shot 69-201.
Says 3/4 damage in the skill info, and for Lightning Bolt as well.
It now has a min number of missiles shot at 2+level/4.
info in [brackets] is what it was before.
* Cold Mastery has piercing of 20% [5] at level 1, +5% [3] per level afterwards.
* Static Field's "Minimum Damage" (Param 3) changed from 1 to 0. I'm not sure if that's used at all though.
* Iron Maiden should returns 2.5x more damage than before vs players and "other" (I suppose it's act bosses/champs/etc?).
* All Druid summons get 5% resist all per level, with a cap of 85.
* Taunt's ar penalty changed from plain to percent reduction. It might of been bugged all along in that regard?
* Bone Armour should still have bugged synergies. Or it's intentionally supposed to be that way, and the description wasn't updated?
* Phoenix Strike gets +25% ar per charge-up.
* Nihlathak's CE's range changed from constant 2 yards to (8+level/2)/3*2 with a max of 15.
* Charge got back its use sound and doesn't freeze you when holding the attack button.
You still freeze in place when trying to charge when under hit/block recovery (eventhough it's supposed to be uninteruptable), and trying to charge with no mana makes you freeze in place and position (maybe it was like that before too, never used it much).
* Meditation's skill effect is no longer immediate (to prevent super healing Prayer synergy exploit?).