10-28-2003, 04:13 PM
WarLocke,Oct 27 2003, 07:59 PM Wrote:Yeah, that had occured to me (as well as using Absorb Health since my health is so low
Just some advice:
As a mage, you shouldn't even try to tank, as you won't be later (if you up the difficulty to 100 you can't even from the very start).
Instead develop your conjuration skills and summon creatures to tank for you. They also do pretty good damage.
Instead of trying to chase enemies down, use drain fatigue spells on them (remember, two spells of the same magnitude and time of effect will not stack, but if one of those values changes, the spells *will* stack).
Even better (my personal favourite), create a ranged Damage Strength (Destruction) spell, say 25 STR per shot and use it to "stop" targets in their tracks. Damage, unlike Drain will never recover, so you're now free to summon something to go kill that immobile (and greatly weakened) enemy, practice your Marksman skills or further develop your Destruction magick by finishing the target off with destructive spells.
Later, when your destruction is really high, you can make "Damage 50 STR on target" spells that will stop pretty much anything in two shots.
If you're facing a group of melee attackers, make a *large* area of effect version of the same spell (say 20-30 feet). Now who's gonna say mages aren't powerful in Morrowind B) ?
You have to be very careful though to not cast these spells on Daedra type creatures/NPCs since they have a very high chance to reflect the spell on you. Summons (beef them up with regenerating health, shield effects and Strength/Agility enhancers) are usually a better way to fight Daedra.
Alternately, you can use these spells on Daedra, and ~50% of them will get through, just have Restore Strength spells (Restoration) or potions (Alchemy) handy for the the reflected ones.
If you're fighting spellcasters (and with Wakim's Game Improvements you will be doing that quite abit more than normal), the same idea works on them, only instead of Damaging Strength, you can damage their Intelligence. No intelligence, no magicka points to cast with. Ofcourse Draining Fatigue works as well. Spells fail at low fatigue, but then, if they're on the ground napping, you don't exactly care :D
Levitation is the only thing that'll save you in combat later on. You'll need to levitate, summon some creatures, and then help them out with your own offensive spells. Levitation is particularly useful when fighting Daedra with the damage attribute spells.
If you damage your own strength and become encombered, you won't be able to move, but you *will* remain in the air (until the levitation spell expires). This is alot better than being encumbered on the ground with a Dremora Lord charging you ...
Later on when you have the cash to pay for enchantments, enchant the biggest thing you can find (biggest in terms of enchantment room) and enchant a minion on it. Now you have a minion at your disposal anytime, anywhere, instantly. You'll only be able to fit light to medium strength creatures on the best items in the game, but you'll have an unlimited supply of them.
When you're out of magicka in the middle of a fight, your last magicka restore potion is gone (and you don't want to resort to some insanely unbalancing cheats) and enemies are stil alive and want your head on a pike, you'll thank yourself for having an unlimited army of Lesser Bonewalkers to save the day.
Even if it may take 30 of them to do the job :lol: .
About the Great houses, i find Telvanni the most interesting of the three. Hlaalu is ok, and Redoran is just dull.